from module.campaign.campaign_base import CampaignBase from module.logger import logger from module.map.map_base import CampaignMap from module.map.map_grids import RoadGrids, SelectedGrids from .a1 import Config as ConfigBase MAP = CampaignMap('A2') MAP.shape = 'I6' MAP.camera_data = ['D2', 'D4', 'F2', 'F4'] MAP.camera_data_spawn_point = ['D2'] MAP.map_data = """ -- SP -- -- MS -- ME Me ++ SP -- Me ++ ++ MB -- ME ++ ++ -- -- MB MB __ Me -- ME ++ MS ++ __ MS -- -- -- ME ME -- ME -- ++ ++ ME -- ME -- ME -- ME ++ ++ -- Me -- """ MAP.weight_data = """ 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 """ MAP.spawn_data = [ {'battle': 0, 'enemy': 2, 'siren': 1}, {'battle': 1, 'enemy': 1}, {'battle': 2, 'enemy': 1}, {'battle': 3, 'enemy': 1}, {'battle': 4, 'enemy': 1, 'boss': 1}, ] A1, B1, C1, D1, E1, F1, G1, H1, I1, \ A2, B2, C2, D2, E2, F2, G2, H2, I2, \ A3, B3, C3, D3, E3, F3, G3, H3, I3, \ A4, B4, C4, D4, E4, F4, G4, H4, I4, \ A5, B5, C5, D5, E5, F5, G5, H5, I5, \ A6, B6, C6, D6, E6, F6, G6, H6, I6, \ = MAP.flatten() class Config(ConfigBase): # ===== Start of generated config ===== MAP_SIREN_TEMPLATE = ['CL'] MOVABLE_ENEMY_TURN = (2,) MAP_HAS_SIREN = True MAP_HAS_MOVABLE_ENEMY = True MAP_HAS_MAP_STORY = True MAP_HAS_FLEET_STEP = True MAP_HAS_AMBUSH = False # ===== End of generated config ===== class Campaign(CampaignBase): MAP = MAP def battle_0(self): if self.clear_siren(): return True return self.battle_default() def battle_4(self): return self.clear_boss()