from module.campaign.campaign_base import CampaignBase from module.logger import logger from module.map.map_base import CampaignMap from module.map.map_grids import RoadGrids, SelectedGrids from .c1 import Config as ConfigBase MAP = CampaignMap('C2') MAP.shape = 'F8' MAP.camera_data = ['C2', 'C6'] MAP.camera_data_spawn_point = ['C2'] MAP.map_data = """ -- ME -- ME Me ME -- ME -- -- MS -- ++ ++ ++ ME -- -- SP -- -- -- -- SP ME -- -- -- ++ ++ -- MS ME __ ++ ++ Me -- ++ -- -- MB -- Me -- ME MB MB """ MAP.weight_data = """ 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 """ MAP.spawn_data = [ {'battle': 0, 'enemy': 2, 'siren': 2}, {'battle': 1, 'enemy': 1}, {'battle': 2, 'enemy': 2}, {'battle': 3, 'enemy': 1}, {'battle': 4, 'enemy': 1, 'boss': 1}, ] A1, B1, C1, D1, E1, F1, \ A2, B2, C2, D2, E2, F2, \ A3, B3, C3, D3, E3, F3, \ A4, B4, C4, D4, E4, F4, \ A5, B5, C5, D5, E5, F5, \ A6, B6, C6, D6, E6, F6, \ A7, B7, C7, D7, E7, F7, \ A8, B8, C8, D8, E8, F8, \ = MAP.flatten() class Config(ConfigBase): # ===== Start of generated config ===== MAP_SIREN_TEMPLATE = ['CL', 'CA'] MOVABLE_ENEMY_TURN = (2,) MAP_HAS_SIREN = True MAP_HAS_MOVABLE_ENEMY = True MAP_HAS_MAP_STORY = True MAP_HAS_FLEET_STEP = True MAP_HAS_AMBUSH = False # ===== End of generated config ===== class Campaign(CampaignBase): MAP = MAP def battle_0(self): if self.clear_siren(): return True if self.clear_enemy(scale=(1,)): return True if self.clear_enemy(scale=(2,), genre=['light', 'main', 'enemy', 'carrier']): return True if self.clear_enemy(genre=['light', 'main']): return True return self.battle_default() def battle_4(self): return self.clear_boss()