from module.campaign.campaign_base import CampaignBase from module.logger import logger from module.map.map_base import CampaignMap from module.map.map_grids import RoadGrids, SelectedGrids from .d1 import Config as ConfigBase MAP = CampaignMap('D2') MAP.shape = 'F9' MAP.camera_data = ['C2', 'C6', 'C7'] MAP.camera_data_spawn_point = ['C2'] MAP.map_data = """ Me ME MS MS ME Me ME -- -- -- -- ME ++ ++ -- -- ++ ++ ++ ++ SP SP Me ++ MS -- -- -- -- MS ME -- MB MB __ ME -- ME ++ ++ -- ME -- Me ++ Me -- ME -- -- ME -- -- Me """ MAP.weight_data = """ 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 """ MAP.spawn_data = [ {'battle': 0, 'enemy': 2, 'siren': 2}, {'battle': 1, 'enemy': 1}, {'battle': 2, 'enemy': 2, 'siren': 1}, {'battle': 3, 'enemy': 1}, {'battle': 4, 'enemy': 2}, {'battle': 5, 'enemy': 1}, {'battle': 6, 'boss': 1}, ] A1, B1, C1, D1, E1, F1, \ A2, B2, C2, D2, E2, F2, \ A3, B3, C3, D3, E3, F3, \ A4, B4, C4, D4, E4, F4, \ A5, B5, C5, D5, E5, F5, \ A6, B6, C6, D6, E6, F6, \ A7, B7, C7, D7, E7, F7, \ A8, B8, C8, D8, E8, F8, \ A9, B9, C9, D9, E9, F9, \ = MAP.flatten() class Config(ConfigBase): # ===== Start of generated config ===== MAP_SIREN_TEMPLATE = ['SS', 'BB', 'CV'] MOVABLE_ENEMY_TURN = (2,) MAP_HAS_SIREN = True MAP_HAS_MOVABLE_ENEMY = True MAP_HAS_MAP_STORY = True MAP_HAS_FLEET_STEP = True MAP_HAS_AMBUSH = False # ===== End of generated config ===== class Campaign(CampaignBase): MAP = MAP def battle_0(self): if self.clear_siren(): return True if self.clear_enemy(scale=(2,)): return True if self.clear_enemy(scale=(3,)): return True return self.battle_default() def battle_5(self): if self.clear_siren(): return True if self.clear_enemy(scale=(1,)): return True if self.clear_enemy(scale=(2,)): return True if self.clear_enemy(scale=(3,)): return True def battle_6(self): return self.fleet_boss.clear_boss()