from module.logger import logger from module.map.map_base import CampaignMap from module.map.map_grids import RoadGrids, SelectedGrids from .campaign_base import CampaignBase MAP = CampaignMap('SP1') MAP.shape = 'H7' MAP.camera_data = ['D2', 'D5', 'E2', 'E5'] MAP.camera_data_spawn_point = ['D2'] MAP.map_data = """ SP SP -- -- -- -- -- -- -- -- -- ++ ++ -- -- -- ME -- -- MB MB -- -- ME -- -- MS -- -- MS -- -- Me ++ ++ __ __ ++ ++ Me -- ME ++ ME ME ++ ME -- ME -- Me -- -- Me -- ME """ MAP.weight_data = """ 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 """ MAP.spawn_data = [ {'battle': 0, 'enemy': 2, 'siren': 1}, {'battle': 1, 'enemy': 2}, {'battle': 2, 'enemy': 1}, {'battle': 3, 'enemy': 1}, {'battle': 4, 'boss': 1}, ] A1, B1, C1, D1, E1, F1, G1, H1, \ A2, B2, C2, D2, E2, F2, G2, H2, \ A3, B3, C3, D3, E3, F3, G3, H3, \ A4, B4, C4, D4, E4, F4, G4, H4, \ A5, B5, C5, D5, E5, F5, G5, H5, \ A6, B6, C6, D6, E6, F6, G6, H6, \ A7, B7, C7, D7, E7, F7, G7, H7, \ = MAP.flatten() class Config: # ===== Start of generated config ===== MAP_SIREN_TEMPLATE = ['DD', 'CL'] MOVABLE_ENEMY_TURN = (2,) MAP_HAS_SIREN = True MAP_HAS_MOVABLE_ENEMY = True MAP_HAS_MAP_STORY = True MAP_HAS_FLEET_STEP = True MAP_HAS_AMBUSH = False MAP_HAS_MYSTERY = False # ===== End of generated config ===== INTERNAL_LINES_FIND_PEAKS_PARAMETERS = { 'height': (150, 255 - 10), 'width': (0.9, 10), 'prominence': 10, 'distance': 35, } EDGE_LINES_FIND_PEAKS_PARAMETERS = { 'height': (255 - 10, 255), 'prominence': 10, 'distance': 50, 'wlen': 1000 } HOMO_CANNY_THRESHOLD = (75, 150) HOMO_EDGE_COLOR_RANGE = (0, 10) MAP_SWIPE_MULTIPLY = (1.245, 1.268) MAP_SWIPE_MULTIPLY_MINITOUCH = (1.204, 1.226) MAP_SWIPE_MULTIPLY_MAATOUCH = (1.169, 1.190) MAP_ENEMY_GENRE_DETECTION_SCALING = { 'DD': 1.111, 'CL': 1.111, 'CA': 1.111, 'CV': 1.111, 'BB': 1.111, } class Campaign(CampaignBase): MAP = MAP ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C' def battle_0(self): if self.clear_siren(): return True if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0): return True return self.battle_default() def battle_4(self): return self.clear_boss()