from .campaign_base import CampaignBase from module.map.map_base import CampaignMap from module.map.map_grids import SelectedGrids, RoadGrids from module.logger import logger from .sp1 import Config as ConfigBase MAP = CampaignMap('SP4') MAP.shape = 'I8' MAP.camera_data = ['C3', 'C6', 'F3', 'F6'] MAP.camera_data_spawn_point = ['D2'] MAP.camera_sight = (-2, -1, 3, 2) MAP.map_data = """ ++ ++ ++ SP -- SP ++ ++ ++ -- Me -- -- -- -- -- Me -- ME -- MS -- MS -- MS -- ME -- ++ -- Me __ Me -- ++ -- -- Me -- ++ ++ ++ -- Me -- ME -- -- ++ MB ++ -- -- ME ++ ME -- ++ -- ++ -- ME ++ ++ ME -- -- -- -- -- ME ++ """ MAP.weight_data = """ 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 """ MAP.spawn_data = [ {'battle': 0, 'enemy': 3, 'siren': 2}, {'battle': 1, 'enemy': 2}, {'battle': 2, 'enemy': 1}, {'battle': 3, 'enemy': 1}, {'battle': 4, 'enemy': 1}, {'battle': 5, 'boss': 1}, ] A1, B1, C1, D1, E1, F1, G1, H1, I1, \ A2, B2, C2, D2, E2, F2, G2, H2, I2, \ A3, B3, C3, D3, E3, F3, G3, H3, I3, \ A4, B4, C4, D4, E4, F4, G4, H4, I4, \ A5, B5, C5, D5, E5, F5, G5, H5, I5, \ A6, B6, C6, D6, E6, F6, G6, H6, I6, \ A7, B7, C7, D7, E7, F7, G7, H7, I7, \ A8, B8, C8, D8, E8, F8, G8, H8, I8, \ = MAP.flatten() class Config(ConfigBase): # ===== Start of generated config ===== MAP_SIREN_TEMPLATE = ['Z23_5', 'Elizabeth3'] MOVABLE_ENEMY_TURN = (2,) MAP_HAS_SIREN = True MAP_HAS_MOVABLE_ENEMY = True MAP_HAS_MAP_STORY = True MAP_HAS_FLEET_STEP = True MAP_HAS_AMBUSH = False MAP_HAS_MYSTERY = False # ===== End of generated config ===== MAP_SWIPE_MULTIPLY = (1.251, 1.275) MAP_SWIPE_MULTIPLY_MINITOUCH = (1.210, 1.232) MAP_SWIPE_MULTIPLY_MAATOUCH = (1.175, 1.196) class Campaign(CampaignBase): MAP = MAP ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C' def battle_0(self): if self.clear_siren(): return True if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0): return True return self.battle_default() def battle_5(self): return self.fleet_boss.clear_boss()