from .campaign_base import CampaignBase from module.map.map_base import CampaignMap from module.map.map_grids import SelectedGrids, RoadGrids from module.logger import logger MAP = CampaignMap('SP') MAP.shape = 'K5' MAP.camera_data = ['D3', 'F3'] MAP.camera_data_spawn_point = ['I2'] MAP.map_data = """ ++ -- ME -- ++ -- ME -- ++ ++ ++ -- -- -- ME ++ ME -- MS -- -- SP -- MB -- -- -- -- MS -- __ -- -- -- -- -- ME ++ ME -- MS -- -- SP ++ -- ME -- ++ -- ME -- ++ ++ ++ """ MAP.weight_data = """ 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 """ MAP.spawn_data = [ {'battle': 0, 'enemy': 8, 'siren': 3}, {'battle': 1}, {'battle': 2}, {'battle': 3}, {'battle': 4}, {'battle': 5}, {'battle': 6}, {'battle': 7, 'boss': 1}, ] A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \ A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \ A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \ A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \ A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \ = MAP.flatten() class Config: # ===== Start of generated config ===== MAP_SIREN_TEMPLATE = ['Fox'] MOVABLE_ENEMY_TURN = (2,) MAP_HAS_SIREN = True MAP_HAS_MOVABLE_ENEMY = True MAP_HAS_MAP_STORY = False MAP_HAS_FLEET_STEP = True MAP_HAS_AMBUSH = False MAP_HAS_MYSTERY = False STAR_REQUIRE_1 = 0 STAR_REQUIRE_2 = 0 STAR_REQUIRE_3 = 0 # ===== End of generated config ===== MAP_IS_ONE_TIME_STAGE = True STAGE_ENTRANCE = ['half', '20240725'] INTERNAL_LINES_FIND_PEAKS_PARAMETERS = { 'height': (120, 255 - 49), 'width': (1.5, 10), 'prominence': 10, 'distance': 35, } EDGE_LINES_FIND_PEAKS_PARAMETERS = { 'height': (255 - 49, 255), 'prominence': 10, 'distance': 50, 'wlen': 1000 } HOMO_CANNY_THRESHOLD = (75, 100) MAP_SWIPE_MULTIPLY = (1.194, 1.217) MAP_SWIPE_MULTIPLY_MINITOUCH = (1.155, 1.176) MAP_SWIPE_MULTIPLY_MAATOUCH = (1.121, 1.142) class Campaign(CampaignBase): MAP = MAP ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C' def battle_0(self): if self.clear_siren(): return True if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=2): return True return self.battle_default() def battle_5(self): if self.clear_siren(): return True if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0): return True return self.battle_default() def battle_7(self): return self.fleet_boss.clear_boss()