from .campaign_base import CampaignBase from module.map.map_base import CampaignMap from module.map.map_grids import SelectedGrids, RoadGrids from module.logger import logger from .t4 import Config as ConfigBase MAP = CampaignMap('T6') MAP.shape = 'K10' MAP.camera_data = ['E3', 'G3'] MAP.camera_data_spawn_point = ['F4'] MAP.map_data = """ ++ ++ -- -- ++ ++ ++ -- -- ++ ++ ++ -- -- ME -- MB -- ME -- -- ++ -- -- ME -- MS -- MS -- ME -- -- -- ME -- ME -- MS -- ME -- ME -- -- -- ME -- -- __ -- -- ME -- -- ++ -- -- -- SP -- SP -- -- -- ++ -- ++ ++ ++ ++ -- ++ ++ ++ ++ -- -- ++ ++ ++ ++ ++ ++ ++ ++ ++ -- -- ++ ++ ++ ++ -- ++ ++ ++ ++ -- -- -- -- ++ -- -- -- ++ -- -- -- """ MAP.weight_data = """ 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 """ MAP.spawn_data = [ {'battle': 0, 'enemy': 10, 'siren': 3}, {'battle': 1}, {'battle': 2}, {'battle': 3}, {'battle': 4}, {'battle': 5}, {'battle': 6, 'boss': 1}, ] A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \ A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \ A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \ A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \ A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \ A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \ A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \ A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \ A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, K9, \ A10, B10, C10, D10, E10, F10, G10, H10, I10, J10, K10, \ = MAP.flatten() class Config(ConfigBase): # ===== Start of generated config ===== MAP_SIREN_TEMPLATE = ['fengfanhaigu03'] MOVABLE_ENEMY_TURN = (2,) MAP_HAS_SIREN = True MAP_HAS_MOVABLE_ENEMY = True MAP_HAS_MAP_STORY = False MAP_HAS_FLEET_STEP = True MAP_HAS_AMBUSH = False MAP_HAS_MYSTERY = False # ===== End of generated config ===== MAP_ENSURE_EDGE_INSIGHT_CORNER = 'top' MAP_SWIPE_MULTIPLY = (1.124, 1.145) MAP_SWIPE_MULTIPLY_MINITOUCH = (1.087, 1.107) MAP_SWIPE_MULTIPLY_MAATOUCH = (1.055, 1.074) class Campaign(CampaignBase): MAP = MAP ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C' def battle_0(self): if self.clear_siren(): return True if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1): return True return self.battle_default() def battle_5(self): if self.clear_siren(): return True if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0): return True return self.battle_default() def battle_6(self): return self.fleet_boss.clear_boss()