from ..campaign_war_archives.campaign_base import CampaignBase from module.logger import logger from module.map.map_base import CampaignMap from module.map.map_grids import RoadGrids, SelectedGrids from .a1 import Config as ConfigBase MAP = CampaignMap('A3') MAP.shape = 'I6' MAP.camera_data = ['D2', 'D4', 'F2', 'F4'] MAP.camera_data_spawn_point = ['D4', 'F4'] MAP.map_data = """ Me -- ++ MB ++ ++ ME -- -- -- ME ME MB ++ ++ ME ME -- -- -- -- -- MB -- -- MS ME ME MS __ -- -- -- ++ ++ ++ -- ME ++ MS -- -- -- Me MS -- ME ++ -- SP SP Me -- -- """ MAP.weight_data = """ 50 50 50 50 50 50 90 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 90 50 50 50 50 50 50 50 """ MAP.spawn_data = [ {'battle': 0, 'enemy': 2, 'siren': 1}, {'battle': 1, 'enemy': 1}, {'battle': 2, 'enemy': 2}, {'battle': 3, 'enemy': 1}, {'battle': 4, 'enemy': 2, 'boss': 1}, {'battle': 5, 'enemy': 1}, ] A1, B1, C1, D1, E1, F1, G1, H1, I1, \ A2, B2, C2, D2, E2, F2, G2, H2, I2, \ A3, B3, C3, D3, E3, F3, G3, H3, I3, \ A4, B4, C4, D4, E4, F4, G4, H4, I4, \ A5, B5, C5, D5, E5, F5, G5, H5, I5, \ A6, B6, C6, D6, E6, F6, G6, H6, I6, \ = MAP.flatten() class Config(ConfigBase): # ===== Start of generated config ===== MAP_SIREN_TEMPLATE = ['Kinu'] MOVABLE_ENEMY_TURN = (2,) MAP_HAS_SIREN = True MAP_HAS_MOVABLE_ENEMY = True MAP_HAS_MAP_STORY = False MAP_HAS_FLEET_STEP = True MAP_HAS_AMBUSH = False # ===== End of generated config ===== MAP_SWIPE_MULTIPLY = (0.948, 0.966) MAP_SWIPE_MULTIPLY_MINITOUCH = (0.917, 0.934) MAP_SWIPE_MULTIPLY_MAATOUCH = (0.890, 0.906) class Campaign(CampaignBase): MAP = MAP def battle_0(self): if self.clear_siren(): return True if self.clear_enemy(scale=(1,)): return True if self.clear_enemy(scale=(2,), genre=['light', 'main', 'enemy']): return True if self.clear_enemy(genre=['light', 'main']): return True if self.clear_enemy(scale=[2, 3]): return True return self.battle_default() def battle_4(self): return self.clear_boss()