from module.base.button import Button from module.campaign.campaign_base import CampaignBase as CampaignBase_ from module.exception import CampaignNameError from module.logger import logger ANIMATION_PINK = Button( area=(1186, 446, 1272, 493), color=(255, 153, 172), button=(1186, 446, 1272, 493), name='ANIMATION_PINK') ANIMATION_ORANGE = Button( area=(1186, 446, 1272, 493), color=(255, 177, 123), button=(1186, 446, 1272, 493), name='ANIMATION_ORANGE') ANIMATION_BLUE = Button( area=(1186, 446, 1272, 493), color=(176, 192, 251), button=(1186, 446, 1272, 493), name='ANIMATION_BLUE') class CampaignBase(CampaignBase_): """ In event Azur Anthem (event_20210722_cn), The Idol Master Collaboration, maps are: Chapter 1: SP1, SP2, SP3, SP4. Chapter 2: VSP. """ @staticmethod def _campaign_separate_name(name): """ Args: name (str): Stage name in lowercase, such as 7-2, d3, sp3. Returns: tuple[str]: Campaign_name and stage index in lowercase, Such as ['7', '2'], ['d', '3'], ['sp', '3']. """ if name == 'vsp' or name == 'sp': # Difference return 'ex_sp', '1' elif name.startswith('extra'): return 'ex_ex', '1' elif '-' in name: return name.split('-') elif name.startswith('sp'): return 'sp', name[-1] elif name[-1].isdigit(): return name[:-1], name[-1] return CampaignBase_._campaign_separate_name(name) @staticmethod def _campaign_get_chapter_index(name): """ Args: name (str, int): Returns: int """ if isinstance(name, int): return name else: if name.isdigit(): return int(name) elif name in ['a', 'c', 'as', 'cs', 'sp']: return 1 elif name in ['b', 'd', 'bs', 'ds', 'ex_ex', 'ex_sp']: # Difference return 2 else: raise CampaignNameError def campaign_set_chapter(self, name, mode='normal'): """ Args: name (str): Campaign name, such as '7-2', 'd3', 'sp3'. mode (str): 'normal' or 'hard'. """ chapter, _ = self._campaign_separate_name(name) if chapter.isdigit(): self.ui_goto_campaign() self.campaign_ensure_mode('normal') self.campaign_ensure_chapter(chapter) if mode == 'hard': self.campaign_ensure_mode('hard') self.campaign_ensure_chapter(chapter) elif chapter in ['a', 'b', 'c', 'd', 'ex_sp', 'as', 'bs', 'cs', 'ds']: self.ui_goto_event() if chapter in ['a', 'b', 'as', 'bs']: self.campaign_ensure_mode('normal') elif chapter in ['c', 'd', 'cs', 'ds']: self.campaign_ensure_mode('hard') elif chapter == 'ex_sp': # self.campaign_ensure_mode('ex') pass # Difference self.campaign_ensure_chapter(chapter) elif chapter == 'sp': # self.ui_goto_sp() self.ui_goto_event() # Difference self.campaign_ensure_chapter(chapter) else: logger.warning(f'Unknown campaign chapter: {name}') def campaign_get_entrance(self, name): if name == 'sp': name = 'vsp' return super().campaign_get_entrance(name) def is_event_animation(self): """ Animation in events after cleared an enemy. Returns: bool: If animation appearing. """ for button in [ANIMATION_PINK, ANIMATION_ORANGE, ANIMATION_BLUE]: if self.appear(button): logger.info('Idol Master animation, waiting') return True return False def campaign_match_multi(self, *args, **kwargs): # Lower campaign match threshold to 0.8, in order to detect 50% clear SP3 kwargs['similarity'] = 0.8 return super().campaign_match_multi(*args, **kwargs)