AzurLaneAutoScript/campaign/campaign_main
2024-12-11 11:46:19 +08:00
..
campaign_1_1.py Fix: increase tile_center matching success rate in light map 2024-06-02 23:59:01 +08:00
campaign_1_2.py Opt: Imports isorted 2022-04-14 16:37:54 -03:00
campaign_1_3.py Opt: Imports isorted 2022-04-14 16:37:54 -03:00
campaign_1_4.py Opt: Imports isorted 2022-04-14 16:37:54 -03:00
campaign_2_1.py Fix: increase tile_center matching success rate in light map 2024-06-02 23:59:01 +08:00
campaign_2_2.py Opt: Imports isorted 2022-04-14 16:37:54 -03:00
campaign_2_3.py Opt: Imports isorted 2022-04-14 16:37:54 -03:00
campaign_2_4.py Opt: Roadblocks in campaign_2_4 (#3195) 2023-10-14 22:06:22 +08:00
campaign_3_1.py Fix: increase tile_center matching success rate in light map 2024-06-02 23:59:01 +08:00
campaign_3_2.py Opt: Imports isorted 2022-04-14 16:37:54 -03:00
campaign_3_3.py Fix: Set HOMO_EDGE_HOUGHLINES_THRESHOLD = 210 to all maps with 2 SP on the same row 2022-05-10 01:05:56 +08:00
campaign_3_4.py Opt: Imports isorted 2022-04-14 16:37:54 -03:00
campaign_4_1.py Fix: Perspective parameters in W4 2022-08-21 01:16:28 +08:00
campaign_4_2.py Opt: Imports isorted 2022-04-14 16:37:54 -03:00
campaign_4_3.py Fix: Edge detection in 4-1 and 4-3 (fixed #1103) 2022-05-08 17:48:46 +08:00
campaign_4_4.py Opt: Imports isorted 2022-04-14 16:37:54 -03:00
campaign_5_1.py Fix: increase tile_center matching success rate in light map 2024-06-02 23:59:01 +08:00
campaign_5_2.py Opt: Imports isorted 2022-04-14 16:37:54 -03:00
campaign_5_3.py Fix: Set HOMO_EDGE_HOUGHLINES_THRESHOLD = 210 to all maps with 2 SP on the same row 2022-05-10 01:05:56 +08:00
campaign_5_4.py Fix: Set HOMO_EDGE_HOUGHLINES_THRESHOLD = 210 to all maps with 2 SP on the same row 2022-05-10 01:05:56 +08:00
campaign_6_1.py Fix: Increase HOMO_EDGE_HOUGHLINES_THRESHOLD in W6 2022-10-06 16:50:07 +08:00
campaign_6_2.py Fix: Set HOMO_EDGE_HOUGHLINES_THRESHOLD = 210 to all maps with 2 SP on the same row 2022-05-10 01:05:56 +08:00
campaign_6_3.py Opt: Imports isorted 2022-04-14 16:37:54 -03:00
campaign_6_4.py Fix: Pickup ammo in 6-4 and 9-4 (fixed #1226) 2022-08-21 00:05:58 +08:00
campaign_7_1.py Refactor: Correct fleet_2 and fleet_boss uses 2023-01-29 14:48:16 +08:00
campaign_7_2.py Refactor: Correct fleet_2 and fleet_boss uses 2023-01-29 14:48:16 +08:00
campaign_7_3.py Opt: Imports isorted 2022-04-14 16:37:54 -03:00
campaign_7_4.py Update campaign_7_4.py 2022-11-26 12:35:35 +08:00
campaign_8_1.py Upd: Magic map swipe multipliers 2023-05-26 03:01:09 +08:00
campaign_8_2.py Fix: Misspelling & Line-end spaces 2022-06-25 20:04:45 +08:00
campaign_8_3.py Opt: Imports isorted 2022-04-14 16:37:54 -03:00
campaign_8_4.py Opt: Imports isorted 2022-04-14 16:37:54 -03:00
campaign_9_1.py Fix: Add pre-calculated HOMO_STORAGE in chapter 9 (#2811) 2023-07-02 16:24:50 +08:00
campaign_9_2.py Refactor: Correct fleet_2 and fleet_boss uses 2023-01-29 14:48:16 +08:00
campaign_9_3.py Refactor: Correct fleet_2 and fleet_boss uses 2023-01-29 14:48:16 +08:00
campaign_9_4.py Refactor: Correct fleet_2 and fleet_boss uses 2023-01-29 14:48:16 +08:00
campaign_10_1.py Refactor: Correct fleet_2 and fleet_boss uses 2023-01-29 14:48:16 +08:00
campaign_10_2.py Fix: Wrong detection backend in 10-2 (#2719) 2023-06-12 10:12:40 +08:00
campaign_10_3.py Refactor: Correct fleet_2 and fleet_boss uses 2023-01-29 14:48:16 +08:00
campaign_10_4.py Refactor: Correct fleet_2 and fleet_boss uses 2023-01-29 14:48:16 +08:00
campaign_11_1.py Refactor: Correct fleet_2 and fleet_boss uses 2023-01-29 14:48:16 +08:00
campaign_11_2.py Refactor: Correct fleet_2 and fleet_boss uses 2023-01-29 14:48:16 +08:00
campaign_11_3.py Fix: Misspelling & Line-end spaces 2022-06-25 20:04:45 +08:00
campaign_11_4.py Fix: Set HOMO_EDGE_HOUGHLINES_THRESHOLD = 210 to all maps with 2 SP on the same row 2022-05-10 01:05:56 +08:00
campaign_12_1.py Fix: increase tile_center matching success rate in light map 2024-06-02 23:59:01 +08:00
campaign_12_2.py Refactor: Correct fleet_2 and fleet_boss uses 2023-01-29 14:48:16 +08:00
campaign_12_3.py Refactor: Correct fleet_2 and fleet_boss uses 2023-01-29 14:48:16 +08:00
campaign_12_4.py Opt: Imports isorted 2022-04-14 16:37:54 -03:00
campaign_13_1.py Fix: increase tile_center matching success rate in light map 2024-06-02 23:59:01 +08:00
campaign_13_2.py Opt: Prioritize 1L and 1M in W13 2022-10-06 16:53:31 +08:00
campaign_13_3.py Opt: Prioritize 1L and 1M in W13 2022-10-06 16:53:31 +08:00
campaign_13_4.py Opt: Prioritize 1L and 1M in W13 2022-10-06 16:53:31 +08:00
campaign_14_1.py Opt: Imports isorted 2022-04-14 16:37:54 -03:00
campaign_14_2.py Opt: Imports isorted 2022-04-14 16:37:54 -03:00
campaign_14_3.py Opt: Imports isorted 2022-04-14 16:37:54 -03:00
campaign_14_4.py Opt: Imports isorted 2022-04-14 16:37:54 -03:00
campaign_14_base.py Fix: Avoid turning_optimize in event maps 2024-08-20 02:14:00 +08:00
campaign_15_1.py Fix: Visited inaccessible grid if support fleet was missing 2024-04-26 12:29:15 +08:00
campaign_15_2.py Fix: mob move optimization 2024-06-03 00:04:42 +08:00
campaign_15_3.py Fix: Full scan wasn't early stopped cuz mixed use of siren and boss 2024-04-26 13:37:25 +08:00
campaign_15_4.py Fix: Full scan wasn't early stopped cuz mixed use of siren and boss 2024-04-26 13:37:25 +08:00
campaign_15_base.py Sync: [ALAS] Refactored Switch.set() 2024-12-11 11:46:19 +08:00