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campaign_1_1.py
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Fix: increase tile_center matching success rate in light map
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2024-06-02 23:59:01 +08:00 |
campaign_1_2.py
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Opt: Imports isorted
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2022-04-14 16:37:54 -03:00 |
campaign_1_3.py
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Opt: Imports isorted
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2022-04-14 16:37:54 -03:00 |
campaign_1_4.py
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Opt: Imports isorted
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2022-04-14 16:37:54 -03:00 |
campaign_2_1.py
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Fix: increase tile_center matching success rate in light map
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2024-06-02 23:59:01 +08:00 |
campaign_2_2.py
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Opt: Imports isorted
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2022-04-14 16:37:54 -03:00 |
campaign_2_3.py
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Opt: Imports isorted
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2022-04-14 16:37:54 -03:00 |
campaign_2_4.py
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Opt: Roadblocks in campaign_2_4 (#3195)
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2023-10-14 22:06:22 +08:00 |
campaign_3_1.py
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Fix: increase tile_center matching success rate in light map
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2024-06-02 23:59:01 +08:00 |
campaign_3_2.py
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Opt: Imports isorted
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2022-04-14 16:37:54 -03:00 |
campaign_3_3.py
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Fix: Set HOMO_EDGE_HOUGHLINES_THRESHOLD = 210 to all maps with 2 SP on the same row
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2022-05-10 01:05:56 +08:00 |
campaign_3_4.py
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Opt: Imports isorted
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2022-04-14 16:37:54 -03:00 |
campaign_4_1.py
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Fix: Perspective parameters in W4
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2022-08-21 01:16:28 +08:00 |
campaign_4_2.py
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Opt: Imports isorted
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2022-04-14 16:37:54 -03:00 |
campaign_4_3.py
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Fix: Edge detection in 4-1 and 4-3 (fixed #1103)
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2022-05-08 17:48:46 +08:00 |
campaign_4_4.py
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Opt: Imports isorted
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2022-04-14 16:37:54 -03:00 |
campaign_5_1.py
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Fix: increase tile_center matching success rate in light map
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2024-06-02 23:59:01 +08:00 |
campaign_5_2.py
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Opt: Imports isorted
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2022-04-14 16:37:54 -03:00 |
campaign_5_3.py
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Fix: Set HOMO_EDGE_HOUGHLINES_THRESHOLD = 210 to all maps with 2 SP on the same row
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2022-05-10 01:05:56 +08:00 |
campaign_5_4.py
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Fix: Set HOMO_EDGE_HOUGHLINES_THRESHOLD = 210 to all maps with 2 SP on the same row
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2022-05-10 01:05:56 +08:00 |
campaign_6_1.py
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Fix: Increase HOMO_EDGE_HOUGHLINES_THRESHOLD in W6
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2022-10-06 16:50:07 +08:00 |
campaign_6_2.py
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Fix: Set HOMO_EDGE_HOUGHLINES_THRESHOLD = 210 to all maps with 2 SP on the same row
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2022-05-10 01:05:56 +08:00 |
campaign_6_3.py
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Opt: Imports isorted
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2022-04-14 16:37:54 -03:00 |
campaign_6_4.py
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Fix: Pickup ammo in 6-4 and 9-4 (fixed #1226)
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2022-08-21 00:05:58 +08:00 |
campaign_7_1.py
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Refactor: Correct fleet_2 and fleet_boss uses
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2023-01-29 14:48:16 +08:00 |
campaign_7_2.py
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Refactor: Correct fleet_2 and fleet_boss uses
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2023-01-29 14:48:16 +08:00 |
campaign_7_3.py
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Opt: Imports isorted
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2022-04-14 16:37:54 -03:00 |
campaign_7_4.py
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Update campaign_7_4.py
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2022-11-26 12:35:35 +08:00 |
campaign_8_1.py
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Upd: Magic map swipe multipliers
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2023-05-26 03:01:09 +08:00 |
campaign_8_2.py
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Fix: Misspelling & Line-end spaces
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2022-06-25 20:04:45 +08:00 |
campaign_8_3.py
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Opt: Imports isorted
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2022-04-14 16:37:54 -03:00 |
campaign_8_4.py
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Opt: Imports isorted
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2022-04-14 16:37:54 -03:00 |
campaign_9_1.py
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Fix: Add pre-calculated HOMO_STORAGE in chapter 9 (#2811)
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2023-07-02 16:24:50 +08:00 |
campaign_9_2.py
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Refactor: Correct fleet_2 and fleet_boss uses
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2023-01-29 14:48:16 +08:00 |
campaign_9_3.py
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Refactor: Correct fleet_2 and fleet_boss uses
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2023-01-29 14:48:16 +08:00 |
campaign_9_4.py
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Refactor: Correct fleet_2 and fleet_boss uses
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2023-01-29 14:48:16 +08:00 |
campaign_10_1.py
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Refactor: Correct fleet_2 and fleet_boss uses
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2023-01-29 14:48:16 +08:00 |
campaign_10_2.py
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Fix: Wrong detection backend in 10-2 (#2719)
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2023-06-12 10:12:40 +08:00 |
campaign_10_3.py
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Refactor: Correct fleet_2 and fleet_boss uses
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2023-01-29 14:48:16 +08:00 |
campaign_10_4.py
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Refactor: Correct fleet_2 and fleet_boss uses
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2023-01-29 14:48:16 +08:00 |
campaign_11_1.py
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Refactor: Correct fleet_2 and fleet_boss uses
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2023-01-29 14:48:16 +08:00 |
campaign_11_2.py
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Refactor: Correct fleet_2 and fleet_boss uses
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2023-01-29 14:48:16 +08:00 |
campaign_11_3.py
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Fix: Misspelling & Line-end spaces
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2022-06-25 20:04:45 +08:00 |
campaign_11_4.py
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Fix: Set HOMO_EDGE_HOUGHLINES_THRESHOLD = 210 to all maps with 2 SP on the same row
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2022-05-10 01:05:56 +08:00 |
campaign_12_1.py
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Fix: increase tile_center matching success rate in light map
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2024-06-02 23:59:01 +08:00 |
campaign_12_2.py
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Refactor: Correct fleet_2 and fleet_boss uses
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2023-01-29 14:48:16 +08:00 |
campaign_12_3.py
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Refactor: Correct fleet_2 and fleet_boss uses
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2023-01-29 14:48:16 +08:00 |
campaign_12_4.py
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Opt: Imports isorted
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2022-04-14 16:37:54 -03:00 |
campaign_13_1.py
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Fix: increase tile_center matching success rate in light map
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2024-06-02 23:59:01 +08:00 |
campaign_13_2.py
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Opt: Prioritize 1L and 1M in W13
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2022-10-06 16:53:31 +08:00 |
campaign_13_3.py
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Opt: Prioritize 1L and 1M in W13
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2022-10-06 16:53:31 +08:00 |
campaign_13_4.py
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Opt: Prioritize 1L and 1M in W13
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2022-10-06 16:53:31 +08:00 |
campaign_14_1.py
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Opt: Imports isorted
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2022-04-14 16:37:54 -03:00 |
campaign_14_2.py
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Opt: Imports isorted
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2022-04-14 16:37:54 -03:00 |
campaign_14_3.py
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Opt: Imports isorted
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2022-04-14 16:37:54 -03:00 |
campaign_14_4.py
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Opt: Imports isorted
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2022-04-14 16:37:54 -03:00 |
campaign_14_base.py
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Fix: Avoid turning_optimize in event maps
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2024-08-20 02:14:00 +08:00 |
campaign_15_1.py
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Fix: Visited inaccessible grid if support fleet was missing
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2024-04-26 12:29:15 +08:00 |
campaign_15_2.py
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Fix: mob move optimization
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2024-06-03 00:04:42 +08:00 |
campaign_15_3.py
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Fix: Full scan wasn't early stopped cuz mixed use of siren and boss
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2024-04-26 13:37:25 +08:00 |
campaign_15_4.py
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Fix: Full scan wasn't early stopped cuz mixed use of siren and boss
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2024-04-26 13:37:25 +08:00 |
campaign_15_base.py
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Sync: [ALAS] Refactored Switch.set()
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2024-12-11 11:46:19 +08:00 |