mirror of
https://github.com/LmeSzinc/AzurLaneAutoScript.git
synced 2025-01-08 13:27:45 +08:00
90 lines
2.6 KiB
Python
90 lines
2.6 KiB
Python
from module.campaign.campaign_base import CampaignBase
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from module.logger import logger
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from module.map.map_base import CampaignMap
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from module.map.map_grids import RoadGrids, SelectedGrids
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MAP = CampaignMap('11-2')
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MAP.shape = 'K6'
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MAP.camera_data = ['F4', 'G3', 'H4']
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MAP.camera_data_spawn_point = ['D4']
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MAP.map_data = """
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++ ++ ++ -- -- ++ -- ME -- Me --
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-- -- -- Me -- __ Me ++ ++ ME --
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SP -- ++ -- -- ME ME MM ++ -- ME
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SP -- ++ -- ME -- ++ ME -- MB MB
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-- ++ ++ ++ __ ME ME -- ++ ++ ++
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-- -- ME -- -- ++ -- ME -- -- MB
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"""
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MAP.weight_data = """
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90 90 90 90 90 90 90 90 90 90 90
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90 90 90 90 90 90 90 90 90 90 90
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90 90 90 90 90 90 90 90 90 90 90
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90 90 90 90 90 90 90 10 05 90 90
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90 90 90 90 90 25 20 15 90 90 90
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90 90 90 40 35 30 90 90 90 90 90
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"""
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 3},
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{'battle': 1, 'enemy': 2},
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{'battle': 2, 'enemy': 1},
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{'battle': 3, 'enemy': 1},
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{'battle': 4, 'enemy': 1},
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{'battle': 5},
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{'battle': 6, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
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A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
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A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
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A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
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A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
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A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
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= MAP.flatten()
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road_main = RoadGrids([C6, F5, G5, H4, H6])
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class Config:
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DETECTION_BACKEND = 'homography'
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HOMO_STORAGE = ((6, 6), [(579.064, 82.271), (1248.248, 82.271), (562.795, 616.581), (1438.283, 616.581)])
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INTERNAL_LINES_HOUGHLINES_THRESHOLD = 30
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EDGE_LINES_HOUGHLINES_THRESHOLD = 30
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COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.2
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INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (150, 255 - 24),
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'width': (0.9, 10),
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'prominence': 10,
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'distance': 35,
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}
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EDGE_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (255 - 24, 255),
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'prominence': 10,
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'distance': 50,
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'wlen': 1000,
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}
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class Campaign(CampaignBase):
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MAP = MAP
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def battle_0(self):
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self.fleet_2_push_forward()
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if self.clear_roadblocks([road_main]):
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return True
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if self.clear_potential_roadblocks([road_main]):
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return True
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return self.battle_default()
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def battle_6(self):
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boss = self.map.select(is_boss=True)
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if boss:
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if not self.check_accessibility(boss[0], fleet='boss'):
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if self.clear_roadblocks([road_main]):
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return True
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return self.fleet_boss.clear_boss()
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def handle_boss_appear_refocus(self, preset=(-3, -2)):
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return super().handle_boss_appear_refocus(preset)
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