AzurLaneAutoScript/campaign/campaign_main/campaign_12_3.py

69 lines
2.0 KiB
Python

from campaign.campaign_main.campaign_12_1 import Config
from module.campaign.campaign_base import CampaignBase
from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
MAP = CampaignMap()
MAP.shape = 'J7'
MAP.camera_data = ['D2', 'D5', 'G2', 'G5']
MAP.camera_data_spawn_point = ['G5', 'D5']
MAP.map_data = """
MB ++ ++ ++ ME MB -- Me -- ME
MB -- ME -- -- ME -- -- ++ MB
-- ME __ ++ Me -- ME ++ ++ --
MB -- ME -- -- ME -- __ Me ME
-- ME -- ME Me -- Me -- ME ++
++ -- ME Me -- ++ Me -- -- ++
++ ME -- ME SP SP -- ME -- ME
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
= MAP.flatten()
road_main = RoadGrids([H1, J1])
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_roadblocks([road_main]):
return True
if self.clear_potential_roadblocks([road_main]):
return True
return self.battle_default()
def battle_6(self):
boss = self.map.select(is_boss=True)
if boss:
if not self.check_accessibility(boss[0], fleet='boss'):
if self.clear_roadblocks([road_main]):
return True
return self.fleet_boss.clear_boss()