AzurLaneAutoScript/campaign/campaign_main/campaign_14_3.py
2022-04-14 16:37:54 -03:00

97 lines
2.6 KiB
Python

from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from .campaign_14_base import CampaignBase
from .campaign_14_base import Config as ConfigBase
MAP = CampaignMap('14-3')
MAP.shape = 'J8'
MAP.camera_data = ['D2', 'D6', 'G2', 'G6']
MAP.camera_data_spawn_point = ['G2']
MAP.map_data = """
ME ++ ++ ++ -- ME ++ ++ ME ME
-- Me ME -- ME -- ++ ++ ME --
MB -- ME ME -- -- SP SP ME Me
-- __ -- ++ -- ME Me -- ME --
MB -- Me MM -- ME -- Me ++ ++
ME -- Me ME -- Me ME ME ME ++
++ -- ME __ ME Me ++ Me ME --
MB -- MB MB -- ++ ++ -- ME --
"""
MAP.weight_data = """
50 50 40 40 40 50 50 50 50 50
50 50 40 40 40 50 50 50 50 50
50 50 40 40 50 50 50 50 50 50
50 50 40 40 50 50 50 50 50 50
50 50 40 40 50 50 50 50 50 50
50 50 40 40 50 50 50 50 50 50
50 50 40 40 40 50 50 50 50 50
50 50 40 40 40 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 4},
{'battle': 1, 'enemy': 3},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5},
{'battle': 6, 'boss': 1},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 3},
{'battle': 1, 'enemy': 3},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
# MAP_SIREN_TEMPLATE = ['0']
# MOVABLE_ENEMY_TURN = (2,)
# MAP_HAS_SIREN = True
# MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = True
# MAP_HAS_MYSTERY = True
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
self.pick_up_light_house(J7)
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
return True
return self.battle_default()
def battle_5(self):
self.pick_up_light_house(J7)
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_6(self):
self.fleet_boss.pick_up_flare(D5)
return self.fleet_boss.clear_boss()