mirror of
https://github.com/LmeSzinc/AzurLaneAutoScript.git
synced 2025-01-08 12:47:32 +08:00
107 lines
3.0 KiB
Python
107 lines
3.0 KiB
Python
from module.logger import logger
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from .campaign_15_base import CampaignBase
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from .campaign_15_base import Config as ConfigBase
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MAP = CampaignMap('15-2')
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MAP.shape = 'I8'
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MAP.camera_data = ['C2', 'C6', 'F2', 'F6']
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MAP.camera_data_spawn_point = ['F2']
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MAP.camera_sight = (-2, -1, 3, 2)
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MAP.map_data = """
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ME -- ME ME Me -- ++ ++ ++
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ME -- -- ++ ME ME ME SP SP
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-- ME ME Me -- -- -- -- --
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-- -- -- -- -- ME ME Me --
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ME -- ++ ME Me -- ME ME --
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Me -- ME __ ME ++ ++ ++ Me
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++ MB -- ME ME ++ Me MB --
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++ MB ME -- ME Me -- -- ME
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"""
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MAP.weight_data = """
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 6},
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{'battle': 1, 'enemy': 2},
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{'battle': 2, 'enemy': 1},
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{'battle': 3},
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{'battle': 4},
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{'battle': 5},
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{'battle': 6, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, I1, \
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A2, B2, C2, D2, E2, F2, G2, H2, I2, \
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A3, B3, C3, D3, E3, F3, G3, H3, I3, \
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A4, B4, C4, D4, E4, F4, G4, H4, I4, \
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A5, B5, C5, D5, E5, F5, G5, H5, I5, \
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A6, B6, C6, D6, E6, F6, G6, H6, I6, \
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A7, B7, C7, D7, E7, F7, G7, H7, I7, \
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A8, B8, C8, D8, E8, F8, G8, H8, I8, \
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= MAP.flatten()
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class Config(ConfigBase):
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# ===== Start of generated config =====
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# MAP_SIREN_TEMPLATE = ['0']
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# MOVABLE_ENEMY_TURN = (2,)
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# MAP_HAS_SIREN = True
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# MAP_HAS_MOVABLE_ENEMY = True
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MAP_HAS_MAP_STORY = False
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_AMBUSH = True
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# MAP_HAS_MYSTERY = True
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# ===== End of generated config =====
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class Campaign(CampaignBase):
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MAP = MAP
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def battle_function(self):
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if self.config.MAP_CLEAR_ALL_THIS_TIME \
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and self.battle_count == 0 and not self.map_is_clear_mode:
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func = self.FUNCTION_NAME_BASE + str(self.battle_count)
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logger.info(f'Using function: {func}')
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func = self.__getattribute__(func)
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result = func()
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return result
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return super().battle_function()
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def battle_0(self):
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if not self.map_is_clear_mode and self.map_has_mob_move:
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self.mob_move(I6, I7)
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self.mob_move(I7, I8)
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if G7.is_accessible:
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self.clear_chosen_enemy(G7)
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return True
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
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return True
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return self.battle_default()
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def battle_1(self):
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
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return True
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return self.battle_default()
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def battle_5(self):
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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def battle_6(self):
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return self.fleet_boss.clear_boss()
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