mirror of
https://github.com/LmeSzinc/AzurLaneAutoScript.git
synced 2025-01-08 12:07:36 +08:00
84 lines
2.2 KiB
Python
84 lines
2.2 KiB
Python
from module.logger import logger
|
|
from module.map.map_base import CampaignMap
|
|
from module.map.map_grids import RoadGrids, SelectedGrids
|
|
|
|
from .campaign_base import CampaignBase, ConfigBase
|
|
|
|
MAP = CampaignMap('SOS')
|
|
MAP.shape = 'I6'
|
|
MAP.camera_data = ['D2', 'D4', 'F2', 'F4']
|
|
MAP.camera_data_spawn_point = ['D4', 'F4']
|
|
MAP.map_data = """
|
|
-- -- ME ME ME MB -- ++ --
|
|
ME ++ ++ MB ME ME Me -- ME
|
|
MB ME __ Me __ ME ME ME --
|
|
-- Me ME ++ ME Me Me ++ ME
|
|
++ ME ME Me ME ME ++ ++ --
|
|
++ ++ ++ -- SP SP ME -- ME
|
|
"""
|
|
MAP.weight_data = """
|
|
50 50 50 50 50 50 50 50 50
|
|
50 50 50 50 50 50 50 50 50
|
|
50 50 50 50 50 50 50 50 50
|
|
50 50 50 50 50 50 50 50 50
|
|
50 50 50 50 50 50 50 50 50
|
|
50 50 50 50 50 50 50 50 50
|
|
"""
|
|
MAP.spawn_data = [
|
|
{'battle': 0, 'enemy': 4},
|
|
{'battle': 1, 'enemy': 2},
|
|
{'battle': 2, 'enemy': 2},
|
|
{'battle': 3, 'enemy': 1},
|
|
{'battle': 4, 'enemy': 1},
|
|
{'battle': 5},
|
|
{'battle': 6, 'boss': 1},
|
|
]
|
|
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
|
|
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
|
|
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
|
|
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
|
|
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
|
|
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
|
|
= MAP.flatten()
|
|
|
|
|
|
class Config(ConfigBase):
|
|
# ===== Start of generated config =====
|
|
MAP_HAS_MAP_STORY = False
|
|
MAP_HAS_FLEET_STEP = False
|
|
MAP_HAS_AMBUSH = False
|
|
STAR_REQUIRE_1 = 0
|
|
STAR_REQUIRE_2 = 0
|
|
STAR_REQUIRE_3 = 0
|
|
# ===== End of generated config =====
|
|
|
|
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40
|
|
EDGE_LINES_HOUGHLINES_THRESHOLD = 40
|
|
COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.5
|
|
HOMO_EDGE_HOUGHLINES_THRESHOLD = 210
|
|
|
|
|
|
class Campaign(CampaignBase):
|
|
MAP = MAP
|
|
|
|
def battle_0(self):
|
|
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
|
|
return True
|
|
|
|
return self.battle_default()
|
|
|
|
def battle_3(self):
|
|
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
|
|
return True
|
|
|
|
return self.battle_default()
|
|
|
|
def battle_5(self):
|
|
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
|
return True
|
|
|
|
return self.battle_default()
|
|
|
|
def battle_6(self):
|
|
return self.fleet_boss.clear_boss()
|