AzurLaneAutoScript/campaign/campaign_sos/campaign_8_5.py

91 lines
2.3 KiB
Python

from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from .campaign_base import CampaignBase, ConfigBase
MAP = CampaignMap('SOS')
MAP.shape = 'H7'
MAP.camera_data = ['D3', 'D5']
MAP.camera_data_spawn_point = ['D3', 'D5']
MAP.map_data = """
++ ++ ME -- ME -- ME --
++ ++ ME ME -- ++ -- ME
-- Me ME ME SP -- ME ME
MB Me __ Me ME ME -- ++
-- ++ ME Me ME -- ME ++
ME ++ ME ME SP ME -- ME
-- ME ME -- ME -- ++ ME
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 13 50 50 50 50 50
50 11 12 13 50 50 50 50
10 11 12 12 13 50 50 50
50 50 12 13 50 50 50 50
50 50 13 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 4},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
A7, B7, C7, D7, E7, F7, G7, H7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40
EDGE_LINES_HOUGHLINES_THRESHOLD = 40
COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.5
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (120, 255 - 49),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 49, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_EDGE_COLOR_RANGE = (0, 49)
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
return True
return self.battle_default()
def battle_3(self):
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_4(self):
return self.fleet_boss.clear_boss()