AzurLaneAutoScript/campaign/event_20201029_cn/sp.py

97 lines
2.4 KiB
Python

from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from .campaign_base import CampaignBase
MAP = CampaignMap('SP')
MAP.shape = 'G8'
MAP.camera_data = ['D3', 'D6']
MAP.camera_data_spawn_point = ['D6']
MAP.camera_sight = (-2, -1, 3, 2)
MAP.map_data = """
-- -- ++ ++ ++ -- --
-- -- -- MS -- -- --
++ ++ ME -- ME ++ ++
++ ++ -- MB -- ++ ++
-- -- ME -- ME -- --
-- MS -- __ -- MS --
-- ++ SP -- SP ++ --
-- ++ -- -- -- ++ --
"""
MAP.weight_data = """
50 50 50 50 50 50 50
50 50 50 50 50 50 50
50 50 50 50 50 50 50
50 50 50 50 50 50 50
50 50 50 50 50 50 50
50 50 50 50 50 50 50
50 50 50 50 50 50 50
50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'siren': 3},
{'battle': 1},
{'battle': 2},
{'battle': 3, 'enemy': 4},
{'battle': 4},
{'battle': 5},
{'battle': 6},
{'battle': 7, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, \
A2, B2, C2, D2, E2, F2, G2, \
A3, B3, C3, D3, E3, F3, G3, \
A4, B4, C4, D4, E4, F4, G4, \
A5, B5, C5, D5, E5, F5, G5, \
A6, B6, C6, D6, E6, F6, G6, \
A7, B7, C7, D7, E7, F7, G7, \
A8, B8, C8, D8, E8, F8, G8, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
MAP_HAS_SIREN = True
MAP_SIREN_TEMPLATE = ['BaltimoreIdol', 'RoonIdol', 'IllustriousIdol']
DETECTION_BACKEND = 'perspective'
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40
EDGE_LINES_HOUGHLINES_THRESHOLD = 40
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (150, 255 - 12),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 9, 255),
'prominence': 10,
'distance': 50,
# 'width': (0, 7),
'wlen': 1000
}
HOMO_EDGE_COLOR_RANGE = (0, 9)
HOMO_EDGE_HOUGHLINES_THRESHOLD = 180
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_7(self):
return self.fleet_boss.clear_boss()