mirror of
https://github.com/LmeSzinc/AzurLaneAutoScript.git
synced 2025-01-08 12:07:36 +08:00
89 lines
2.1 KiB
Python
89 lines
2.1 KiB
Python
from module.logger import logger
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from module.map.map_base import CampaignMap
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from module.map.map_grids import RoadGrids, SelectedGrids
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from .c1 import Config as ConfigBase
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from .campaign_base import CampaignBase
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MAP = CampaignMap('C2')
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MAP.shape = 'G7'
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MAP.camera_data = ['D2', 'D5']
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MAP.camera_data_spawn_point = ['D2', 'D5']
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MAP.map_data = """
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-- ME -- MS -- ++ --
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ME MS -- -- -- ME --
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-- -- __ -- SP ++ ++
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ME -- ME ++ -- ++ ++
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++ -- -- ++ -- SP --
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-- MB -- -- -- ++ ++
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-- MS MS ME -- -- --
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"""
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MAP.weight_data = """
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50 50 50 50 50 50 50
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50 50 50 50 50 50 50
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50 50 50 50 50 50 50
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50 50 50 50 10 50 50
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50 50 50 50 50 50 50
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50 50 50 50 50 50 50
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50 50 50 50 50 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 3, 'siren': 2},
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{'battle': 1, 'enemy': 1},
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{'battle': 2, 'enemy': 2},
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{'battle': 3, 'enemy': 1},
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{'battle': 4, 'enemy': 2, 'boss': 1},
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{'battle': 5, 'enemy': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, \
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A2, B2, C2, D2, E2, F2, G2, \
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A3, B3, C3, D3, E3, F3, G3, \
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A4, B4, C4, D4, E4, F4, G4, \
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A5, B5, C5, D5, E5, F5, G5, \
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A6, B6, C6, D6, E6, F6, G6, \
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A7, B7, C7, D7, E7, F7, G7, \
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= MAP.flatten()
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class Config(ConfigBase):
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# ===== Start of generated config =====
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MAP_SIREN_TEMPLATE = ['Swordfish']
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MOVABLE_ENEMY_TURN = (1,)
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MAP_HAS_SIREN = True
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MAP_HAS_MOVABLE_ENEMY = True
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MAP_HAS_MAP_STORY = False
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_AMBUSH = False
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# ===== End of generated config =====
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STAR_REQUIRE_3 = 0
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class Campaign(CampaignBase):
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MAP = MAP
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def get_map_clear_percentage(self):
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"""
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map clear here is shorter than normal, about 70% at max
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Returns:
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float: 0 to 1.
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"""
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return super().get_map_clear_percentage() * 1.4
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def battle_0(self):
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if not self.map_is_clear_mode:
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for grid in self.map:
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grid.may_siren = True
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self.fleet_2_push_forward()
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if self.clear_siren():
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return True
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return self.battle_default()
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def battle_4(self):
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return self.clear_boss()
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