mirror of
https://github.com/LmeSzinc/AzurLaneAutoScript.git
synced 2025-01-08 12:07:36 +08:00
90 lines
2.2 KiB
Python
90 lines
2.2 KiB
Python
from module.campaign.campaign_base import CampaignBase
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from module.logger import logger
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from module.map.map_base import CampaignMap
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from module.map.map_grids import RoadGrids, SelectedGrids
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MAP = CampaignMap('C1')
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MAP.shape = 'F7'
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MAP.camera_data = ['C2', 'C5']
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MAP.camera_data_spawn_point = ['C5', 'C2']
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MAP.map_data = """
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-- -- ME -- -- ++
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ME ++ ++ ME -- ME
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-- ++ MS -- SP --
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MB MB __ -- -- ME
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ME MB MS -- SP --
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-- ++ ME ME -- --
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Me ++ Me Me ++ Me
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"""
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MAP.weight_data = """
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50 50 50 50 50 50
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50 50 50 50 50 50
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50 50 50 50 50 50
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50 50 50 50 50 50
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50 50 50 50 50 50
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50 50 50 50 50 50
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50 50 50 50 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 2, 'siren': 2},
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{'battle': 1, 'enemy': 1},
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{'battle': 2, 'enemy': 2},
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{'battle': 3, 'enemy': 1},
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{'battle': 4, 'enemy': 1, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, \
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A2, B2, C2, D2, E2, F2, \
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A3, B3, C3, D3, E3, F3, \
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A4, B4, C4, D4, E4, F4, \
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A5, B5, C5, D5, E5, F5, \
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A6, B6, C6, D6, E6, F6, \
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A7, B7, C7, D7, E7, F7, \
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= MAP.flatten()
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class Config:
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# ===== Start of generated config =====
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MAP_SIREN_TEMPLATE = ['CL', 'CA']
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MOVABLE_ENEMY_TURN = (2,)
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MAP_HAS_SIREN = True
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MAP_HAS_MOVABLE_ENEMY = True
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MAP_HAS_MAP_STORY = True
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_AMBUSH = False
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# ===== End of generated config =====
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DETECTION_BACKEND = 'perspective'
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INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40
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EDGE_LINES_HOUGHLINES_THRESHOLD = 40
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COINCIDENT_POINT_ENCOURAGE_DISTANCE = 5
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INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (100, 255 - 60),
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'width': (0, 7),
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'prominence': 10,
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'distance': 35,
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}
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EDGE_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (255 - 60, 255),
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'prominence': 2,
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'distance': 50,
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# 'width': (0, 7),
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'wlen': 1000
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}
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class Campaign(CampaignBase):
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MAP = MAP
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def battle_0(self):
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if self.clear_siren():
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return True
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if self.clear_enemy(scale=(2,)):
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return True
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if self.clear_enemy(scale=(3,)):
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return True
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return self.battle_default()
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def battle_4(self):
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return self.clear_boss()
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