AzurLaneAutoScript/campaign/event_20220224_cn/c3.py
2023-05-26 03:01:09 +08:00

105 lines
2.9 KiB
Python

from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from .c1 import Config as ConfigBase
from .campaign_base import CampaignBase
MAP = CampaignMap('C3')
MAP.shape = 'I9'
MAP.camera_data = ['E3', 'E5', 'E7']
MAP.camera_data_spawn_point = ['E7']
MAP.map_data = """
++ ++ ++ -- MB -- ++ ++ ++
++ -- -- -- -- -- -- -- ++
-- ME -- ME ++ ME -- ME --
-- -- -- -- -- -- -- -- --
-- ME -- -- -- -- -- ME --
++ ++ -- -- -- -- -- ++ ++
++ ++ Me -- Me -- Me ++ ++
++ Me -- -- __ -- -- Me ++
++ -- -- SP -- SP -- -- ++
"""
MAP.map_data_loop = """
++ ++ ++ -- MB -- ++ ++ ++
++ -- -- -- -- -- -- -- ++
-- ME -- ME ++ ME -- ME --
-- -- -- -- -- -- -- -- --
-- ME -- ME -- ME -- ME --
++ ++ -- MS -- MS -- ++ ++
++ ++ Me -- Me -- Me ++ ++
++ Me -- -- __ -- -- Me ++
++ -- -- SP -- SP -- -- ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 1},
{'battle': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'boss': 1},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
= MAP.flatten()
MAP.bouncing_enemy_data = [(C4, D4, E4, F4, G4), (C2, D2, E2, F2, G2)]
MAP.fortress_data = [(D6, F6), (C5, D5, E5, F5, G5, C6, E6, G6)]
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = (0.993, 1.012)
MAP_SWIPE_MULTIPLY_MINITOUCH = (0.961, 0.978)
MAP_SWIPE_MULTIPLY_MAATOUCH = (0.933, 0.949)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_bouncing_enemy():
return True
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()