mirror of
https://github.com/LmeSzinc/AzurLaneAutoScript.git
synced 2025-01-08 12:07:36 +08:00
118 lines
4.2 KiB
Python
118 lines
4.2 KiB
Python
from module.campaign.campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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MAP = CampaignMap('SP')
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MAP.shape = 'S9'
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MAP.camera_data = ['G6', 'I6', 'K6', 'K7']
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MAP.camera_data_spawn_point = ['K7']
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MAP.map_data = """
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-- -- -- -- -- -- -- -- -- -- -- -- -- -- ++ ++ -- ++ ++
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-- -- -- -- -- -- -- -- -- -- -- ++ ++ -- ++ ++ -- ++ ++
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-- -- ++ ++ -- ++ ++ ME ++ ++ ME ++ ++ -- -- -- -- -- --
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-- -- -- -- ME ++ ++ -- ++ ++ -- Me -- MS -- -- -- -- --
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-- ++ ++ ME -- -- -- -- -- Me -- -- ME -- -- -- -- -- --
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-- ++ ++ -- -- MB ++ ++ -- -- __ MS -- -- SP -- -- -- --
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-- -- -- ME -- MB ++ ++ -- Me -- MS -- -- SP -- -- -- --
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-- -- -- -- ME -- -- ME -- -- -- -- -- -- -- -- -- -- --
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-- -- -- -- -- ++ ++ -- ++ ++ Me -- ME MS -- -- -- -- --
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"""
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MAP.weight_data = """
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50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 2, 'siren': 2},
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{'battle': 1, 'enemy': 1},
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{'battle': 2, 'enemy': 2, 'siren': 1},
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{'battle': 3, 'enemy': 1},
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{'battle': 4, 'enemy': 2},
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{'battle': 5, 'enemy': 1},
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{'battle': 6},
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{'battle': 7, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, L1, M1, N1, O1, P1, Q1, R1, S1, \
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A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, L2, M2, N2, O2, P2, Q2, R2, S2, \
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A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, L3, M3, N3, O3, P3, Q3, R3, S3, \
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A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, L4, M4, N4, O4, P4, Q4, R4, S4, \
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A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, L5, M5, N5, O5, P5, Q5, R5, S5, \
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A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, L6, M6, N6, O6, P6, Q6, R6, S6, \
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A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, L7, M7, N7, O7, P7, Q7, R7, S7, \
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A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, L8, M8, N8, O8, P8, Q8, R8, S8, \
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A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, K9, L9, M9, N9, O9, P9, Q9, R9, S9, \
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= MAP.flatten()
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class Config:
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# ===== Start of generated config =====
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MAP_SIREN_TEMPLATE = ['Neptune_ghost', 'Jupiter_ghost', 'Juno_ghost']
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MOVABLE_ENEMY_TURN = (2,)
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MAP_HAS_SIREN = True
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MAP_HAS_MOVABLE_ENEMY = True
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MAP_HAS_MAP_STORY = False
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_AMBUSH = False
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MAP_HAS_MYSTERY = False
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STAR_REQUIRE_1 = 0
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STAR_REQUIRE_2 = 0
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STAR_REQUIRE_3 = 0
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# ===== End of generated config =====
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INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (120, 255 - 17),
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'width': (1.5, 10),
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'prominence': 10,
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'distance': 35,
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}
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EDGE_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (255 - 17, 255),
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'prominence': 10,
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'distance': 50,
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'wlen': 1000
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}
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HOMO_EDGE_COLOR_RANGE = (0, 17)
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MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
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MAP_ENEMY_GENRE_DETECTION_SCALING = {
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'DD': 1.111,
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'CL': 1.111,
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'CA': 1.111,
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'CV': 1.111,
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'BB': 1.111,
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}
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MAP_ENEMY_TEMPLATE = ['Light', 'Main', 'Carrier', 'Treasure', 'Vestal_ghost']
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MAP_SWIPE_MULTIPLY = (0.992, 1.011)
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MAP_SWIPE_MULTIPLY_MINITOUCH = (0.959, 0.977)
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MAP_SWIPE_MULTIPLY_MAATOUCH = (0.931, 0.948)
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class Campaign(CampaignBase):
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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if self.clear_siren():
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return True
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=2):
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return True
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return self.battle_default()
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def battle_5(self):
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if self.clear_siren():
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return True
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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def battle_7(self):
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return self.fleet_boss.clear_boss()
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