mirror of
https://github.com/LmeSzinc/AzurLaneAutoScript.git
synced 2025-01-08 13:27:45 +08:00
86 lines
2.3 KiB
Python
86 lines
2.3 KiB
Python
from module.campaign.campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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from .a1 import Config as ConfigBase
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MAP = CampaignMap('A3')
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MAP.shape = 'G10'
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MAP.camera_data = ['D5', 'D8']
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MAP.camera_data_spawn_point = ['D2']
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MAP.map_data = """
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-- -- SP -- SP -- --
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-- ++ -- -- -- ++ --
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-- Me -- MS -- Me --
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++ -- MS -- MS -- ++
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++ Me -- ++ -- Me ++
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ME -- -- Me -- -- ME
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-- ME -- __ -- ME --
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ME -- -- ++ -- -- ME
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-- ME -- MB -- ME --
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++ -- ME -- ME -- ++
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"""
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MAP.weight_data = """
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50 50 50 50 50 50 50
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50 50 50 50 50 50 50
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50 50 50 50 50 50 50
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50 50 50 50 50 50 50
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50 50 50 50 50 50 50
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50 50 50 50 50 50 50
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50 50 50 50 50 50 50
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50 50 50 50 50 50 50
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50 50 50 50 50 50 50
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50 50 50 50 50 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 2, 'siren': 1},
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{'battle': 1, 'enemy': 1},
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{'battle': 2, 'enemy': 1},
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{'battle': 3, 'enemy': 1},
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{'battle': 4, 'enemy': 1, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, \
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A2, B2, C2, D2, E2, F2, G2, \
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A3, B3, C3, D3, E3, F3, G3, \
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A4, B4, C4, D4, E4, F4, G4, \
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A5, B5, C5, D5, E5, F5, G5, \
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A6, B6, C6, D6, E6, F6, G6, \
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A7, B7, C7, D7, E7, F7, G7, \
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A8, B8, C8, D8, E8, F8, G8, \
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A9, B9, C9, D9, E9, F9, G9, \
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A10, B10, C10, D10, E10, F10, G10, \
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= MAP.flatten()
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class Config(ConfigBase):
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# ===== Start of generated config =====
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MAP_SIREN_TEMPLATE = ['CL', 'CAlightning']
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MOVABLE_ENEMY_TURN = (2,)
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MAP_HAS_SIREN = True
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MAP_HAS_MOVABLE_ENEMY = True
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MAP_HAS_MAP_STORY = True
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_AMBUSH = False
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MAP_HAS_MYSTERY = False
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# ===== End of generated config =====
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MAP_SWIPE_MULTIPLY = (1.233, 1.256)
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MAP_SWIPE_MULTIPLY_MINITOUCH = (1.192, 1.214)
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MAP_SWIPE_MULTIPLY_MAATOUCH = (1.157, 1.178)
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class Campaign(CampaignBase):
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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if self.clear_siren():
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return True
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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def battle_4(self):
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return self.clear_boss()
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