AzurLaneAutoScript/campaign/event_20240815_cn/b2.py
2024-09-02 23:40:47 +08:00

99 lines
2.8 KiB
Python

from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .b1 import Config as ConfigBase
MAP = CampaignMap('B2')
MAP.shape = 'J8'
MAP.camera_data = ['D3', 'D6', 'G3', 'G6']
MAP.camera_data_spawn_point = ['D3']
MAP.map_data = """
-- ++ -- -- -- ++ ++ -- -- --
-- ++ SP -- SP ++ ++ ME ME ++
-- Me -- -- -- Me -- -- -- --
-- -- -- MS -- -- ++ -- ME --
++ -- MS -- MS -- ++ Me -- --
-- -- ++ ++ ++ -- Me -- -- ME
++ -- Me -- -- __ -- -- ++ ++
MB -- ++ ME ME -- ME ME ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = []
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_HAS_MOVABLE_NORMAL_ENEMY = False
MAP_SIREN_HAS_BOSS_ICON_SMALL = True
MAP_SWIPE_MULTIPLY = (1.206, 1.228)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.166, 1.188)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.132, 1.152)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()
def before_boss(self):
# Handle giant boss at A8
logger.info('B2 before boss')
grid = SelectedGrids([B6, C7]).sort('weight', 'cost')[0]
self.fleet_boss.goto(grid)
self.fleet_boss.goto(B8)
def clear_boss(self):
self.before_boss()
super().clear_boss()
def brute_clear_boss(self):
self.before_boss()
super().brute_clear_boss()