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https://github.com/LmeSzinc/AzurLaneAutoScript.git
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72 lines
2.3 KiB
Python
72 lines
2.3 KiB
Python
from .campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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from .c1 import Config as ConfigBase
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MAP = CampaignMap('C3')
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MAP.shape = 'O5'
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MAP.camera_data = ['F2', 'F3', 'J2', 'J3']
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MAP.camera_data_spawn_point = ['J2']
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MAP.map_data = """
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-- -- ++ ++ ++ ME -- ++ ++ SP -- SP -- ++ --
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-- -- -- ++ ME -- ME ++ ++ -- -- -- -- ++ ++
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-- -- MB -- -- __ -- ME -- -- MS -- MS ++ ++
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-- -- -- ++ ME -- -- -- -- Me -- ++ -- -- --
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-- -- ++ ++ ++ ME ME ++ Me -- Me ++ -- -- --
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"""
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MAP.weight_data = """
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50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 2, 'siren': 2},
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{'battle': 1, 'enemy': 1},
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{'battle': 2, 'enemy': 2},
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{'battle': 3, 'enemy': 1},
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{'battle': 4, 'enemy': 1},
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{'battle': 5, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, L1, M1, N1, O1, \
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A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, L2, M2, N2, O2, \
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A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, L3, M3, N3, O3, \
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A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, L4, M4, N4, O4, \
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A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, L5, M5, N5, O5, \
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= MAP.flatten()
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class Config(ConfigBase):
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# ===== Start of generated config =====
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MAP_SIREN_TEMPLATE = []
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MOVABLE_ENEMY_TURN = (2,)
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MAP_HAS_SIREN = True
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MAP_HAS_MOVABLE_ENEMY = True
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MAP_HAS_MAP_STORY = True
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_AMBUSH = False
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MAP_HAS_MYSTERY = False
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# ===== End of generated config =====
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MAP_SWIPE_MULTIPLY = (1.240, 1.263)
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MAP_SWIPE_MULTIPLY_MINITOUCH = (1.199, 1.221)
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MAP_SWIPE_MULTIPLY_MAATOUCH = (1.164, 1.185)
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class Campaign(CampaignBase):
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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if self.clear_siren():
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return True
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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def battle_5(self):
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return self.fleet_boss.clear_boss()
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