AzurLaneAutoScript/campaign/war_archives_20180726_cn/a3.py
2022-04-14 16:37:54 -03:00

81 lines
2.4 KiB
Python

from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from ..campaign_war_archives.campaign_base import CampaignBase
from .a1 import Config as ConfigBase
MAP = CampaignMap('A3')
MAP.shape = 'K7'
MAP.camera_data = ['D2', 'D5', 'H2', 'H5']
MAP.camera_data_spawn_point = ['D2', 'D5']
MAP.map_data = """
SP ++ ++ ++ ME -- -- -- Me -- MM
-- -- -- -- -- -- Me -- -- -- --
ME -- ++ ME -- -- -- -- ++ ++ --
ME -- -- -- MS ++ __ -- MB ++ --
-- -- ME -- -- -- -- -- -- -- --
-- -- ++ ++ ME Me -- Me ++ ++ ++
SP -- ++ ++ ME -- -- -- -- Me MM
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1, 'mystery': 1},
{'battle': 3, 'enemy': 1, 'mystery': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2, 'mystery': 1},
{'battle': 3, 'enemy': 1, 'mystery': 1},
{'battle': 4, 'enemy': 2, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['DD', 'CL', 'CA']
MOVABLE_ENEMY_TURN = (2, 3)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = True
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()