AzurLaneAutoScript/campaign/war_archives_20181020_en/sp1.py
2022-04-14 16:37:54 -03:00

53 lines
1.3 KiB
Python

from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from ..campaign_war_archives.campaign_base import CampaignBase
MAP = CampaignMap('SP.1')
MAP.shape = 'G3'
MAP.camera_data = ['D1']
MAP.camera_data_spawn_point = ['D1']
MAP.map_data = """
SP ++ ++ ++ -- -- MB
-- Me -- -- ME ++ ++
SP ++ ++ ++ -- ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50
50 50 50 50 50 50 50
50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 1, 'mystery': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, \
A2, B2, C2, D2, E2, F2, G2, \
A3, B3, C3, D3, E3, F3, G3, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = True
MAP_HAS_MYSTERY = True
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_2(self):
return self.clear_boss()