mirror of
https://github.com/LmeSzinc/AzurLaneAutoScript.git
synced 2025-01-08 13:07:33 +08:00
80 lines
2.2 KiB
Python
80 lines
2.2 KiB
Python
from module.logger import logger
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from module.map.map_base import CampaignMap
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from module.map.map_grids import RoadGrids, SelectedGrids
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from ..campaign_war_archives.campaign_base import CampaignBase
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from module.map_detection.grid import Grid
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from module.template.assets import TEMPLATE_FLEET_CURRENT
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MAP = CampaignMap('A1')
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MAP.shape = 'H5'
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MAP.camera_data = ['D2', 'D3', 'E2', 'E3']
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MAP.camera_data_spawn_point = ['D3', 'C1']
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MAP.map_data = """
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SP -- -- ++ ++ ++ ++ ++
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-- ++ ME Me ME -- Me ++
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SP -- Me -- ME ++ ME MB
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-- -- ++ ME ME ++ ME MB
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SP -- ++ -- Me -- ME MB
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"""
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MAP.weight_data = """
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50 50 50 50 50 50 50 50
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50 50 30 30 30 50 20 50
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50 50 10 50 50 50 20 10
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50 50 50 10 50 50 50 10
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50 50 50 50 10 50 10 10
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"""
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 4},
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{'battle': 1, 'enemy': 1},
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{'battle': 2, 'enemy': 1},
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{'battle': 3, 'enemy': 1},
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{'battle': 4, 'enemy': 1},
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{'battle': 5, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, \
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A2, B2, C2, D2, E2, F2, G2, H2, \
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A3, B3, C3, D3, E3, F3, G3, H3, \
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A4, B4, C4, D4, E4, F4, G4, H4, \
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A5, B5, C5, D5, E5, F5, G5, H5, \
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= MAP.flatten()
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class EventGrid(Grid):
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def predict_current_fleet(self):
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count = self.relative_hsv_count(area=(-0.5, -3.5, 0.5, -2.5), h=(141 - 3, 141 + 10), shape=(50, 50))
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if count < 200:
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return False
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# image = self.relative_crop((-0.5, -3.5, 0.5, -2.5), shape=(60, 60))
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# image = color_similarity_2d(image, color=(24, 255, 107))
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# if not TEMPLATE_FLEET_CURRENT.match(image, similarity=0.75):
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# return False
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return True
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class Config:
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# ===== Start of generated config =====
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MAP_HAS_MAP_STORY = True
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_AMBUSH = True
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MAP_HAS_MYSTERY = False
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# ===== End of generated config =====
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class Campaign(CampaignBase):
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grid_class = EventGrid
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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if self.fleet_2_push_forward():
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return True
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return self.battle_default()
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def battle_5(self):
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return self.fleet_boss.clear_boss()
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