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https://github.com/LmeSzinc/AzurLaneAutoScript.git
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60 lines
1.6 KiB
Python
60 lines
1.6 KiB
Python
from module.logger import logger
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from module.map.map_base import CampaignMap
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from module.map.map_grids import RoadGrids, SelectedGrids
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from ..campaign_war_archives.campaign_base import CampaignBase
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MAP = CampaignMap('A1')
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MAP.shape = 'I5'
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MAP.camera_data = ['D2', 'D3', 'F2', 'F3']
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MAP.camera_data_spawn_point = ['D3', 'D2']
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MAP.map_data = """
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SP -- ++ ME -- ME -- ++ --
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-- ME -- -- ME -- Me ++ Me
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-- -- ME -- -- -- __ -- --
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-- ME -- ++ ++ Me -- Me --
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SP -- -- Me ++ -- Me -- MB
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"""
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MAP.weight_data = """
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 3},
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{'battle': 1, 'enemy': 2},
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{'battle': 2, 'enemy': 2},
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{'battle': 3, 'enemy': 1, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, I1, \
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A2, B2, C2, D2, E2, F2, G2, H2, I2, \
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A3, B3, C3, D3, E3, F3, G3, H3, I3, \
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A4, B4, C4, D4, E4, F4, G4, H4, I4, \
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A5, B5, C5, D5, E5, F5, G5, H5, I5, \
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= MAP.flatten()
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class Config:
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# ===== Start of generated config =====
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MAP_HAS_MAP_STORY = False
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_AMBUSH = False
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MAP_HAS_MYSTERY = False
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# ===== End of generated config =====
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class Campaign(CampaignBase):
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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def battle_3(self):
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return self.clear_boss()
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