mirror of
https://github.com/LmeSzinc/AzurLaneAutoScript.git
synced 2025-01-08 12:07:36 +08:00
29b180c8c7
新增作战档案:微层混合和峡湾间的星辰
66 lines
1.8 KiB
Python
66 lines
1.8 KiB
Python
from .campaign_base import CampaignBase
|
|
from module.logger import logger
|
|
from module.map.map_base import CampaignMap
|
|
from module.map.map_grids import RoadGrids, SelectedGrids
|
|
|
|
MAP = CampaignMap('SP0')
|
|
MAP.shape = 'J6'
|
|
MAP.camera_data = ['D2', 'D4', 'G2', 'G4']
|
|
MAP.camera_data_spawn_point = ['D2', 'D4']
|
|
MAP.map_data = """
|
|
-- -- ++ ++ ++ ++ -- -- ++ ++
|
|
-- ++ -- -- -- ++ -- -- -- ++
|
|
SP -- -- -- -- -- ++ -- -- --
|
|
SP -- -- -- -- -- -- -- -- MB
|
|
-- -- -- -- ++ -- -- ++ -- --
|
|
-- -- -- ++ ++ -- ++ ++ ++ --
|
|
"""
|
|
MAP.weight_data = """
|
|
50 50 50 50 50 50 50 50 50 50
|
|
50 50 50 50 50 50 50 50 50 50
|
|
50 50 50 50 50 50 50 50 50 50
|
|
50 50 50 50 50 50 50 50 50 50
|
|
50 50 50 50 50 50 50 50 50 50
|
|
50 50 50 50 50 50 50 50 50 50
|
|
"""
|
|
MAP.land_based_data = [['D6', 'up'], ['H5', 'up'], ['F2', 'down'], ['C1', 'down']]
|
|
MAP.spawn_data = [
|
|
{'battle': 0, 'boss': 1},
|
|
# {'battle': 1, 'enemy': 2},
|
|
# {'battle': 2, 'enemy': 1},
|
|
# {'battle': 3, 'enemy': 1, 'mystery': 1},
|
|
# {'battle': 4, 'enemy': 1},
|
|
]
|
|
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
|
|
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
|
|
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
|
|
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
|
|
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
|
|
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
|
|
= MAP.flatten()
|
|
|
|
mechanism = SelectedGrids([C6, E2, G5])
|
|
|
|
|
|
class Config:
|
|
# ===== Start of generated config =====
|
|
MAP_HAS_MAP_STORY = False
|
|
MAP_HAS_FLEET_STEP = True
|
|
MAP_HAS_AMBUSH = False
|
|
MAP_HAS_LAND_BASED = True
|
|
# ===== End of generated config =====
|
|
|
|
STAR_REQUIRE_1 = 0
|
|
STAR_REQUIRE_2 = 0
|
|
STAR_REQUIRE_3 = 0
|
|
MAP_IS_ONE_TIME_STAGE = True
|
|
|
|
|
|
class Campaign(CampaignBase):
|
|
MAP = MAP
|
|
|
|
def battle_0(self):
|
|
self.clear_mechanism(mechanism)
|
|
|
|
return self.clear_boss()
|