AzurLaneAutoScript/campaign/war_archives_20200917_cn/hts1.py
somegituser d29f93c1c1 add: wararchive Dreamwaker's Butterfly & Mirror Involution
新增作战档案: 蝶海梦花&镜位螺旋
2024-01-23 14:05:05 +08:00

87 lines
2.1 KiB
Python

from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from .campaign_base import CampaignBase
MAP = CampaignMap('HTS1')
MAP.shape = 'H6'
MAP.camera_data = ['D2', 'D4', 'E2', 'E4']
MAP.camera_data_spawn_point = ['E4']
MAP.map_data = """
MB -- ++ ++ ++ ++ -- --
-- ME -- -- -- ++ ++ ++
++ -- -- -- Me -- -- ++
++ ++ ++ ++ -- -- ME --
-- -- -- -- ++ ++ -- SP
-- ++ -- -- -- ++ SP --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 1},
{'battle': 1, 'enemy': 1},
# {'battle': 2, 'siren': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
# MAP_SIREN_TEMPLATE = ['srzl2']
# MOVABLE_ENEMY_TURN = (0,)
# MAP_HAS_SIREN = True
# MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
STAGE_ENTRANCE = ['blue']
FLEET_2 = 0
MAP_IS_ONE_TIME_STAGE = True
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (150, 255 - 17),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 17, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_EDGE_COLOR_RANGE = (0, 17)
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_3(self):
return self.clear_boss()