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https://github.com/LmeSzinc/AzurLaneAutoScript.git
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d29f93c1c1
新增作战档案: 蝶海梦花&镜位螺旋
110 lines
3.2 KiB
Python
110 lines
3.2 KiB
Python
from module.logger import logger
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from module.map.map_base import CampaignMap
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from module.map.map_grids import RoadGrids, SelectedGrids
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from .campaign_base import CampaignBase
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from .t1 import Config as ConfigBase
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MAP = CampaignMap('T4')
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MAP.shape = 'K9'
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MAP.camera_data = ['D2', 'D5', 'D7', 'H2', 'H5', 'H7']
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MAP.camera_data_spawn_point = ['D2', 'D7']
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MAP.portal_data = [('I5', 'C5'), ('C5', 'I5'), ('E5', 'E3'), ('E3', 'E5'), ('G5', 'G7'), ('G7', 'G5')]
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MAP.map_data = """
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Me -- -- ++ Me -- ME -- ME ++ ++
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-- MS -- ++ -- SP -- __ -- MS --
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-- -- Me ++ -- -- -- ME -- -- --
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ME -- ++ ++ ++ ++ ++ ++ ++ -- ME
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-- -- -- ++ -- MB -- ++ -- -- --
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ME -- ++ ++ ++ ++ ++ ++ ++ -- ME
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-- -- -- ME -- -- -- ++ Me -- --
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-- MS -- __ -- SP -- ++ -- MS --
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++ ++ ME -- ME -- Me ++ -- -- Me
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"""
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MAP.map_data_loop = """
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Me -- -- ++ Me -- ME -- ME ++ ++
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-- MS -- -- -- SP -- __ -- MS --
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-- -- Me ++ -- -- -- ME -- -- --
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ME -- ++ ++ -- ++ -- ++ ++ -- ME
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-- -- -- ++ -- MB -- ++ -- -- --
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ME -- ++ ++ -- ++ -- ++ ++ -- ME
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-- -- -- ME -- -- -- ++ Me -- --
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-- MS -- __ -- SP -- -- -- MS --
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++ ++ ME -- ME -- Me ++ -- -- Me
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"""
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MAP.weight_data = """
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50 50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 10 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 2, 'siren': 1},
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{'battle': 1, 'enemy': 1},
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{'battle': 2, 'enemy': 2},
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{'battle': 3, 'enemy': 1},
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{'battle': 4, 'enemy': 2, 'boss': 1},
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{'battle': 5, 'enemy': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
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A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
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A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
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A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
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A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
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A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
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A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
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A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
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A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, K9, \
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= MAP.flatten()
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class Config(ConfigBase):
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# ===== Start of generated config =====
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MAP_SIREN_TEMPLATE = ['CL', 'SS']
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MOVABLE_ENEMY_TURN = (2,)
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MAP_HAS_SIREN = True
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MAP_HAS_MOVABLE_ENEMY = True
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MAP_HAS_MAP_STORY = True
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_AMBUSH = False
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MAP_HAS_PORTAL = True
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# ===== End of generated config =====
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INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (80, 255 - 33),
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'width': (0.9, 10),
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'prominence': 10,
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'distance': 35,
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}
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EDGE_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (255 - 33, 255),
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'prominence': 10,
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'distance': 50,
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'wlen': 1000
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}
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HOMO_EDGE_COLOR_RANGE = (0, 33)
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MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
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MAP_SWIPE_MULTIPLY_MINITOUCH = 1.82
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MAP_SWIPE_MULTIPLY = 1.88
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class Campaign(CampaignBase):
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MAP = MAP
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def battle_0(self):
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if self.config.MAP_HAS_MOVABLE_ENEMY:
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self.fleet_2_push_forward()
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if self.clear_siren():
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return True
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return self.battle_default()
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def battle_4(self):
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return self.clear_boss()
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