mirror of
https://github.com/LmeSzinc/AzurLaneAutoScript.git
synced 2025-01-08 12:27:33 +08:00
d35bfa0f5d
* war_archives_20201012_cn * war_archives_20210422_cn * war_archives_20210916_cn * war_archives_20211111_cn * war_archives_20211229_cn
79 lines
2.2 KiB
Python
79 lines
2.2 KiB
Python
from ..campaign_war_archives.campaign_base import CampaignBase
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from module.logger import logger
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from module.map.map_base import CampaignMap
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from module.map.map_grids import RoadGrids, SelectedGrids
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from .b1 import Config as ConfigBase
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MAP = CampaignMap('B2')
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MAP.shape = 'I9'
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# MAP.camera_data = ['D2', 'D6', 'D7', 'F2', 'F6', 'F7']
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MAP.camera_data = ['D3', 'D5', 'D7', 'F3', 'D5', 'F7']
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MAP.camera_data_spawn_point = ['D2']
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MAP.map_data = """
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-- SP -- -- -- MS -- ME --
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SP -- -- ++ MS -- ++ -- ME
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-- -- __ -- ++ -- -- ++ --
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-- ++ Me -- Me ++ -- -- ME
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-- MS ++ -- -- -- ++ ME --
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MS -- -- ++ Me -- Me ++ --
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-- ++ -- -- ++ -- -- -- --
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ME -- ++ -- ME ++ -- MB ME
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-- ME -- ME -- -- -- ME --
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"""
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MAP.weight_data = """
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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"""
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MAP.maze_data = [('A4', 'I6'), ('F9', 'D1', 'E5'), ('A7', 'C9', 'G1', 'I3')]
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 2, 'siren': 1},
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{'battle': 1, 'enemy': 1},
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{'battle': 2, 'enemy': 2},
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{'battle': 3, 'enemy': 1},
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{'battle': 4, 'enemy': 2},
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{'battle': 5, 'enemy': 1, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, I1, \
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A2, B2, C2, D2, E2, F2, G2, H2, I2, \
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A3, B3, C3, D3, E3, F3, G3, H3, I3, \
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A4, B4, C4, D4, E4, F4, G4, H4, I4, \
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A5, B5, C5, D5, E5, F5, G5, H5, I5, \
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A6, B6, C6, D6, E6, F6, G6, H6, I6, \
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A7, B7, C7, D7, E7, F7, G7, H7, I7, \
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A8, B8, C8, D8, E8, F8, G8, H8, I8, \
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A9, B9, C9, D9, E9, F9, G9, H9, I9, \
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= MAP.flatten()
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class Config(ConfigBase):
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# ===== Start of generated config =====
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MAP_SIREN_TEMPLATE = ['Gloucester', 'York']
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MOVABLE_ENEMY_TURN = (2,)
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MAP_HAS_SIREN = True
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MAP_HAS_MOVABLE_ENEMY = True
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MAP_HAS_MAP_STORY = True
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_AMBUSH = False
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# ===== End of generated config =====
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class Campaign(CampaignBase):
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MAP = MAP
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def battle_0(self):
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if self.clear_siren():
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return True
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return self.battle_default()
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def battle_5(self):
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return self.fleet_boss.clear_boss()
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