AzurLaneAutoScript/campaign/war_archives_20210422_cn/d1.py
guoh064 d35bfa0f5d Add: War Archives
* war_archives_20201012_cn
* war_archives_20210422_cn
* war_archives_20210916_cn
* war_archives_20211111_cn
* war_archives_20211229_cn
2024-10-17 20:56:53 +08:00

86 lines
2.5 KiB
Python

from ..campaign_war_archives.campaign_base import CampaignBase
from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
MAP = CampaignMap('D1')
MAP.shape = 'J8'
MAP.camera_data = ['D2', 'D6', 'G2', 'G6']
MAP.camera_data_spawn_point = ['G2', 'D2']
MAP.map_data = """
-- MS ++ SP MB SP ++ MS ME --
ME -- -- -- __ -- -- -- -- ME
Me -- ++ MS -- MS ++ Me -- ++
++ -- ++ ++ -- ++ ++ ++ -- ++
ME -- -- -- -- -- -- -- -- --
-- Me -- ++ ++ ++ -- ++ ++ --
ME -- -- ++ -- ME -- ME Me --
++ ME -- -- ME -- Me -- -- ME
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
"""
MAP.maze_data = [('D5', 'I4', 'J6'), ('B4', 'E4', 'D8'), ('C2', 'G2', 'G6')]
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['York', 'Nelson', 'Formidable']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
MAP_HAS_MAZE = True
MAP_WALK_USE_CURRENT_FLEET = True
MAP_SWIPE_MULTIPLY = (1.207, 1.229)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.167, 1.189)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.133, 1.153)
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
if self.clear_enemy(scale=(1,)):
return True
if self.clear_enemy(scale=(2,)):
return True
if self.clear_enemy(scale=(3,)):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()