AzurLaneAutoScript/campaign/war_archives_20210916_cn/a1.py
guoh064 d35bfa0f5d Add: War Archives
* war_archives_20201012_cn
* war_archives_20210422_cn
* war_archives_20210916_cn
* war_archives_20211111_cn
* war_archives_20211229_cn
2024-10-17 20:56:53 +08:00

101 lines
2.6 KiB
Python

from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from .campaign_base import CampaignBase
MAP = CampaignMap('A1')
MAP.shape = 'H7'
MAP.camera_data = ['D2', 'D5', 'E2', 'E5']
MAP.camera_data_spawn_point = ['E5']
MAP.map_data = """
-- MB -- ++ ++ ++ -- ME
ME -- -- ME -- -- Me --
++ -- Me -- Me ++ -- ME
++ -- __ -- -- -- MS --
ME -- -- ++ -- ME -- ++
-- ME -- ME -- -- -- ++
++ -- MS -- -- SP SP --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1, 'boss': 1},
{'battle': 4, 'enemy': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
A7, B7, C7, D7, E7, F7, G7, H7, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['DD']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_SWIPE_PREDICT = False
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 40),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 24, 255),
'prominence': 10,
'distance': 50,
# 'width': (0, 7),
'wlen': 1000
}
HOMO_CANNY_THRESHOLD = (50, 50)
MAP_ENEMY_GENRE_DETECTION_SCALING = {
'DD': 1.111,
'CL': (1, 1.111),
'CA': (1, 1.111),
'CV': 1.111,
'BB': 1.111,
}
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
if self.clear_enemy(scale=(1,)):
return True
if self.clear_enemy(scale=(2,), genre=['light', 'main', 'enemy']):
return True
if self.clear_enemy(genre=['light', 'main']):
return True
if self.clear_enemy(scale=[2, 3]):
return True
return self.battle_default()
def battle_3(self):
return self.clear_boss()