AzurLaneAutoScript/campaign/war_archives_20210916_cn/a3.py
guoh064 d35bfa0f5d Add: War Archives
* war_archives_20201012_cn
* war_archives_20210422_cn
* war_archives_20210916_cn
* war_archives_20211111_cn
* war_archives_20211229_cn
2024-10-17 20:56:53 +08:00

96 lines
2.6 KiB
Python

from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from .a1 import Config as ConfigBase
from .campaign_base import CampaignBase
MAP = CampaignMap('A3')
MAP.shape = 'I9'
MAP.camera_data = ['E2', 'E5', 'E7', 'D5']
MAP.camera_data_spawn_point = ['F5']
MAP.map_data = """
-- ME ME ++ ++ ++ ME ME ++
++ ++ -- -- -- MS -- -- ++
++ ++ -- Me ++ Me -- ME --
++ -- -- ++ -- ++ -- -- SP
MB -- MS -- -- __ MS -- --
++ -- -- ++ -- ++ -- -- SP
++ ++ -- Me ++ Me -- ME --
++ ++ -- -- -- MS -- -- ++
-- ME ME ++ ++ ++ ME ME ++
"""
MAP.weight_data = """
50 60 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 60 50 50 50 50 50 50 50
"""
MAP.fortress_data = ['E5', 'B5']
MAP.spawn_data = [
{'battle': 0, 'enemy': 1, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['DD']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_HAS_FORTRESS = True
class Campaign(CampaignBase):
MAP = MAP
MACHINE_FORTRESS = [E5]
def battle_0(self):
if self.clear_siren():
return True
if self.clear_enemy(scale=(1,)):
return True
if self.clear_enemy(scale=(2,), genre=['light', 'main', 'enemy']):
return True
if self.clear_enemy(genre=['light', 'main']):
return True
if self.clear_enemy(scale=[2, 3]):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()