mirror of
https://github.com/LmeSzinc/AzurLaneAutoScript.git
synced 2025-01-08 12:07:36 +08:00
d35bfa0f5d
* war_archives_20201012_cn * war_archives_20210422_cn * war_archives_20210916_cn * war_archives_20211111_cn * war_archives_20211229_cn
110 lines
3.0 KiB
Python
110 lines
3.0 KiB
Python
from module.logger import logger
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from module.map.map_base import CampaignMap
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from module.map.map_grids import RoadGrids, SelectedGrids
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from .campaign_base import CampaignBase
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MAP = CampaignMap('D1')
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MAP.shape = 'J8'
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MAP.camera_data = ['D2', 'D6', 'G2', 'G6']
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MAP.camera_data_spawn_point = ['D2']
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MAP.map_data = """
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++ ++ ++ -- ME -- -- ME -- --
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++ ME -- MS -- -- Me -- ++ --
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SP -- -- ++ Me ME -- ++ ++ ME
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SP -- ME -- __ -- -- Me ++ --
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-- -- -- MS -- MS -- ME -- --
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ME -- Me ++ ++ -- -- -- -- --
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-- ME -- ++ ++ ME -- Me ++ MB
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++ -- MS -- -- -- -- ++ ++ ++
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"""
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MAP.weight_data = """
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50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50
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"""
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MAP.fortress_data = ['G3', 'C7']
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 1, 'siren': 2},
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{'battle': 1, 'enemy': 1},
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{'battle': 2, 'enemy': 2},
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{'battle': 3, 'enemy': 1},
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{'battle': 4, 'enemy': 2},
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{'battle': 5, 'enemy': 1, 'boss': 1},
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]
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MAP.spawn_data_loop = [
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{'battle': 0, 'enemy': 2, 'siren': 2},
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{'battle': 1, 'enemy': 1},
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{'battle': 2, 'enemy': 2},
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{'battle': 3, 'enemy': 1},
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{'battle': 4, 'enemy': 2},
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{'battle': 5, 'enemy': 1, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
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A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
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A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
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A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
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A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
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A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
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A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
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A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
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= MAP.flatten()
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class Config:
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# ===== Start of generated config =====
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MAP_SIREN_TEMPLATE = ['DD', 'CL', 'CA']
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MOVABLE_ENEMY_TURN = (2,)
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MAP_HAS_SIREN = True
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MAP_HAS_MOVABLE_ENEMY = True
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MAP_HAS_MAP_STORY = True
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_AMBUSH = False
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MAP_HAS_MYSTERY = False
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# ===== End of generated config =====
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MAP_HAS_FORTRESS = True
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MAP_SWIPE_PREDICT = False
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INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (80, 255 - 40),
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'width': (0.9, 10),
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'prominence': 10,
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'distance': 35,
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}
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EDGE_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (255 - 24, 255),
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'prominence': 10,
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'distance': 50,
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# 'width': (0, 7),
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'wlen': 1000
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}
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HOMO_CANNY_THRESHOLD = (60, 60)
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MAP_ENEMY_GENRE_DETECTION_SCALING = {
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'DD': 1.111,
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'CL': (1, 1.111),
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'CA': (1, 1.111),
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'CV': 1.111,
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'BB': 1.111,
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}
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MAP_SWIPE_MULTIPLY = (1.146, 1.168)
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MAP_SWIPE_MULTIPLY_MINITOUCH = (1.109, 1.129)
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MAP_SWIPE_MULTIPLY_MAATOUCH = (1.076, 1.096)
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class Campaign(CampaignBase):
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MAP = MAP
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def battle_0(self):
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if self.clear_siren():
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return True
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return self.battle_default()
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def battle_5(self):
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return self.fleet_boss.clear_boss()
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