AzurLaneAutoScript/campaign/war_archives_20211111_cn/sp1.py
guoh064 d35bfa0f5d Add: War Archives
* war_archives_20201012_cn
* war_archives_20210422_cn
* war_archives_20210916_cn
* war_archives_20211111_cn
* war_archives_20211229_cn
2024-10-17 20:56:53 +08:00

78 lines
2.1 KiB
Python

from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from ..campaign_war_archives.campaign_base import CampaignBase
MAP = CampaignMap('SP1')
MAP.shape = 'H7'
MAP.camera_data = ['D2', 'D5', 'E2', 'E5']
MAP.camera_data_spawn_point = ['D5']
MAP.map_data = """
ME -- ME ++ ++ ++ MB MB
++ -- ME Me __ -- -- MB
-- Me -- -- Me Me ME --
-- ME ++ -- ME ++ ++ --
ME -- ++ MS -- ME -- --
-- -- -- ++ -- -- -- ME
SP SP -- -- -- ME ME ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
A7, B7, C7, D7, E7, F7, G7, H7, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = []
# MOVABLE_ENEMY_TURN = (0,)
MAP_HAS_SIREN = True
# MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_SIREN_HAS_BOSS_ICON_SMALL = True
MAP_SWIPE_MULTIPLY = (1.122, 1.143)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.085, 1.105)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.054, 1.073)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()