AzurLaneAutoScript/module/guild/guild_combat.py

56 lines
1.4 KiB
Python

from module.combat.combat import Combat
from module.guild.assets import BATTLE_STATUS_CF, EXP_INFO_CF
class GuildCombat(Combat):
def handle_battle_status(self, drop=None):
"""
Args:
drop (DropImage):
Returns:
bool:
"""
if self.is_combat_executing():
return False
if super().handle_battle_status(drop=drop):
return True
if self.appear(BATTLE_STATUS_CF, interval=self.battle_status_click_interval):
if drop:
drop.handle_add(self)
else:
self.device.sleep((0.25, 0.5))
self.device.click(BATTLE_STATUS_CF)
return True
return False
def handle_get_items(self, drop=None):
"""
Args:
drop (DropImage):
Returns:
bool:
"""
if super().handle_get_items(drop=drop):
self.interval_reset(BATTLE_STATUS_CF)
return True
else:
return False
def handle_exp_info(self):
"""
Returns:
bool:
"""
if self.is_combat_executing():
return False
if super().handle_exp_info():
return True
if self.appear_then_click(EXP_INFO_CF):
self.device.sleep((0.25, 0.5))
return True
return False