mirror of
https://github.com/LmeSzinc/AzurLaneAutoScript.git
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2507b0fa6b
* Upd: Flagship changing asset * Upd: Equipment enter * Upd: Fleet detail check * Refactor: equipment changing * Upd: asset exercise/EQUIP_ENTER * Refactor: rename equipment functions * Fix: avoid GameTooManyClickError when EQUIPMENT_SCROLL disappears * Upd: [CN] assets EQUIP_1/2/3 * Fix: skip first screenshot in equipment.py
28 lines
1014 B
Python
28 lines
1014 B
Python
from module.equipment.equipment_change import EquipmentChange
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from module.hard.assets import *
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from module.map.assets import *
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class HardEquipment(EquipmentChange):
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def equipment_take_on(self):
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if self.config.FLEET_HARD_EQUIPMENT is None:
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return False
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if self.equipment_has_take_on:
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return False
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enter = EQUIP_ENTER_1 if self.config.Hard_HardFleet == 1 else EQUIP_ENTER_2
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self.fleet_equipment_take_on_preset(preset_record=self.config.FLEET_HARD_EQUIPMENT, enter=enter,
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long_click=True, out=FLEET_PREPARATION)
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return True
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def equipment_take_off(self):
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if self.config.FLEET_HARD_EQUIPMENT is None:
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return False
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if not self.equipment_has_take_on:
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return False
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enter = EQUIP_ENTER_1 if self.config.Hard_HardFleet == 1 else EQUIP_ENTER_2
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self.fleet_equipment_take_off(enter=enter, long_click=True, out=FLEET_PREPARATION)
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return True
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