mirror of
https://github.com/LmeSzinc/AzurLaneAutoScript.git
synced 2025-01-08 12:07:36 +08:00
79edef015f
* fix: handle OpsiShop disappear * docs: add a condition to OpsiShop * ref: remove useless loop * fix: exception * feat: skip to the next month if the new shop do not unlock
161 lines
5.3 KiB
Python
161 lines
5.3 KiB
Python
from typing import Tuple
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from module.base.button import ButtonGrid
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from module.base.decorator import cached_property
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from module.base.timer import Timer
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from module.base.utils import random_rectangle_vector
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from module.exception import GameStuckError
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from module.os_shop.assets import OS_SHOP_CHECK, OS_SHOP_SAFE_AREA, OS_SHOP_SCROLL_AREA
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from module.logger import logger
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from module.ui.navbar import Navbar
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from module.ui.scroll import AdaptiveScroll
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from module.ui.ui import UI
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OS_SHOP_SCROLL = AdaptiveScroll(
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OS_SHOP_SCROLL_AREA.button,
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parameters={
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'height': 255 - 99
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},
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name="OS_SHOP_SCROLL"
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)
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OS_SHOP_SCROLL.drag_threshold = 0.1
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OS_SHOP_SCROLL.edge_threshold = 0.1
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class OSShopUI(UI):
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def os_shop_load_ensure(self, skip_first_screenshot=True):
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"""
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Switching between sidebar clicks for some
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takes a bit of processing before fully loading
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like guild logistics
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Args:
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skip_first_screenshot (bool):
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Returns:
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bool: Whether expected assets loaded completely
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"""
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ensure_timeout = Timer(3, count=6).start()
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while True:
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if skip_first_screenshot:
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skip_first_screenshot = False
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else:
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self.device.screenshot()
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# End
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if self.appear(OS_SHOP_CHECK):
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return True
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else:
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logger.warning('OpsiShop is not appear, retrying.')
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# Exception
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if ensure_timeout.reached():
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raise GameStuckError('Waiting too long for OpsiShop to appear.')
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@cached_property
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def _os_shop_side_navbar(self):
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"""
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limited_sidebar 4 options
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NY
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Liverpool
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Gibraltar
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St. Petersburg
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"""
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os_shop_side_navbar = ButtonGrid(
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origin=(44, 266), delta=(0, 87),
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button_shape=(231, 46), grid_shape=(1, 4),
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name='OS_SHOP_SIDE_NAVBAR')
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return Navbar(grids=os_shop_side_navbar,
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active_color=(43, 94, 248), active_threshold=221,
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inactive_color=(12, 58, 86), inactive_threshold=221)
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def os_shop_side_navbar_ensure(self, upper=None, bottom=None):
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"""
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Ensure able to transition to page and
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page has loaded to completion
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Args:
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upper (int):
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limited|regular
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1 NY
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2 Liverpool
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3 Gibraltar
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4 St. Petersburg
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bottom (int):
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limited|regular
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4 NY
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3 Liverpool
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2 Gibraltar
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1 St. Petersburg
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Returns:
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bool: if side_navbar set ensured
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Pages:
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in: PORT_SUPPLY_CHECK
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out: PORT_SUPPLY_CHECK
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"""
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logger.info(f'OpsiShop side navbar set to {upper or bottom}')
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self.os_shop_load_ensure()
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self._os_shop_side_navbar.set(self, upper=upper, bottom=bottom)
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def init_slider(self) -> Tuple[float, float]:
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"""Initialize the slider
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Returns:
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Tuple[float, float]: (pre_pos, cur_pos)
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"""
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if not OS_SHOP_SCROLL.appear(main=self):
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logger.warning('Scroll does not appear, try to rescue slider')
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self.rescue_slider()
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retry = Timer(0, count=3)
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retry.start()
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while not OS_SHOP_SCROLL.at_top(main=self):
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logger.info('Scroll does not at top, try to scroll')
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OS_SHOP_SCROLL.set_top(main=self)
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if retry.reached():
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raise GameStuckError('Scroll drag page error.')
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return -1.0, 0.0
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def rescue_slider(self, distance=200):
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detection_area = (1130, 230, 1170, 710)
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direction_vector = (0, distance)
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p1, p2 = random_rectangle_vector(
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direction_vector, box=detection_area, random_range=(-10, -40, 10, 40), padding=10)
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self.device.drag(p1, p2, segments=2, shake=(25, 0), point_random=(0, 0, 0, 0), shake_random=(-5, 0, 5, 0))
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self.device.click(OS_SHOP_SAFE_AREA)
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self.device.screenshot()
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def pre_scroll(self, pre_pos, cur_pos) -> float:
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"""Pretreatment Sliding
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Args:
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pre_pos: Previous position
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cur_pos: Current position
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Raise:
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ScriptError: Slide Page Error
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Returns:
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cur_pos: Current position
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"""
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if pre_pos == cur_pos:
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logger.warning('Scroll drag page failed')
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if not OS_SHOP_SCROLL.appear(main=self):
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logger.warning('Scroll does not appear, try to rescue slider')
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self.rescue_slider()
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OS_SHOP_SCROLL.set(cur_pos, main=self)
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retry = Timer(0, count=3)
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retry.start()
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while True:
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logger.warning('Scroll does not drag success, retrying scroll')
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OS_SHOP_SCROLL.next_page(main=self, page=0.5)
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cur_pos = OS_SHOP_SCROLL.cal_position(main=self)
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if pre_pos != cur_pos:
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logger.info(f'Scroll success drag page to {cur_pos}')
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return cur_pos
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if retry.reached():
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raise GameStuckError('Scroll drag page error.')
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else:
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return cur_pos
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