mirror of
https://github.com/LmeSzinc/AzurLaneAutoScript.git
synced 2025-01-08 12:07:36 +08:00
247 lines
9.5 KiB
Python
247 lines
9.5 KiB
Python
import module.config.server as server
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from module.base.button import ButtonGrid
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from module.base.decorator import cached_property
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from module.base.timer import Timer
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from module.equipment.equipment import Equipment
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from module.logger import logger
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from module.ocr.ocr import DigitCounter
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from module.retire.assets import *
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from module.ui.scroll import Scroll
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from module.ui.setting import Setting
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from module.ui.switch import Switch
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DOCK_SORTING = Switch('Dork_sorting')
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DOCK_SORTING.add_state('Ascending', check_button=SORT_ASC, click_button=SORTING_CLICK)
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DOCK_SORTING.add_state('Descending', check_button=SORT_DESC, click_button=SORTING_CLICK)
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DOCK_FAVOURITE = Switch('Favourite_filter')
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DOCK_FAVOURITE.add_state('on', check_button=COMMON_SHIP_FILTER_ENABLE)
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DOCK_FAVOURITE.add_state('off', check_button=COMMON_SHIP_FILTER_DISABLE)
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CARD_GRIDS = ButtonGrid(
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origin=(93, 76), delta=(164 + 2 / 3, 227), button_shape=(138, 204), grid_shape=(7, 2), name='CARD')
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CARD_RARITY_GRIDS = CARD_GRIDS.crop(area=(0, 0, 138, 5), name='RARITY')
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if server.server != 'jp':
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CARD_LEVEL_GRIDS = CARD_GRIDS.crop(area=(77, 5, 138, 27), name='LEVEL')
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CARD_EMOTION_GRIDS = CARD_GRIDS.crop(area=(23, 29, 48, 52), name='EMOTION')
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else:
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CARD_LEVEL_GRIDS = CARD_GRIDS.crop(area=(74, 5, 136, 27), name='LEVEL')
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CARD_EMOTION_GRIDS = CARD_GRIDS.crop(area=(21, 29, 71, 48), name='EMOTION')
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DOCK_SCROLL = Scroll(DOCK_SCROLL, color=(247, 211, 66), name='DOCK_SCROLL')
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OCR_DOCK_SELECTED = DigitCounter(DOCK_SELECTED, threshold=64, name='OCR_DOCK_SELECTED')
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class Dock(Equipment):
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def handle_dock_cards_loading(self):
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# Poor implementation.
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self.device.sleep((1, 1.5))
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self.device.screenshot()
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def dock_favourite_set(self, enable=False, wait_loading=True):
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"""
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Args:
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enable: True to filter favourite ships only
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wait_loading: Default to True, use False on continuous operation
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"""
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if DOCK_FAVOURITE.set('on' if enable else 'off', main=self):
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if wait_loading:
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self.handle_dock_cards_loading()
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def _dock_quit_check_func(self):
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return not self.appear(DOCK_CHECK, offset=(20, 20))
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def dock_quit(self):
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self.ui_back(check_button=self._dock_quit_check_func, skip_first_screenshot=True)
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def dock_sort_method_dsc_set(self, enable=True, wait_loading=True):
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"""
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Args:
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enable: True to set descending sorting
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wait_loading: Default to True, use False on continuous operation
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"""
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if DOCK_SORTING.set('Descending' if enable else 'Ascending', main=self):
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if wait_loading:
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self.handle_dock_cards_loading()
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def dock_filter_enter(self):
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self.ui_click(DOCK_FILTER, appear_button=DOCK_CHECK, check_button=DOCK_FILTER_CONFIRM,
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skip_first_screenshot=True)
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def dock_filter_confirm(self, wait_loading=True):
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"""
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Args:
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wait_loading: Default to True, use False on continuous operation
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"""
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self.ui_click(DOCK_FILTER_CONFIRM, check_button=DOCK_CHECK, skip_first_screenshot=True)
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if wait_loading:
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self.handle_dock_cards_loading()
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@cached_property
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def dock_filter(self) -> Setting:
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delta = (147 + 1 / 3, 57)
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button_shape = (139, 42)
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setting = Setting(name='DOCK', main=self)
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setting.add_setting(
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setting='sort',
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option_buttons=ButtonGrid(
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origin=(218, 65), delta=delta, button_shape=button_shape, grid_shape=(7, 1), name='FILTER_SORT'),
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# stat has extra grid, not worth pursuing
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option_names=['rarity', 'level', 'total', 'join', 'intimacy', 'mood', 'stat'],
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option_default='level'
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)
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setting.add_setting(
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setting='index',
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option_buttons=ButtonGrid(
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origin=(218, 138), delta=delta, button_shape=button_shape, grid_shape=(7, 2), name='FILTER_INDEX'),
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option_names=['all', 'vanguard', 'main', 'dd', 'cl', 'ca', 'bb',
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'cv', 'repair', 'ss', 'others', 'not_available', 'not_available', 'not_available'],
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option_default='all'
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)
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setting.add_setting(
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setting='faction',
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option_buttons=ButtonGrid(
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origin=(218, 268), delta=delta, button_shape=button_shape, grid_shape=(7, 2), name='FILTER_FACTION'),
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option_names=['all', 'eagle', 'royal', 'sakura', 'iron', 'dragon', 'sardegna',
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'northern', 'iris', 'vichya', 'other', 'not_available', 'not_available', 'not_available'],
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option_default='all'
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)
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setting.add_setting(
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setting='rarity',
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option_buttons=ButtonGrid(
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origin=(218, 398), delta=delta, button_shape=button_shape, grid_shape=(7, 1), name='FILTER_RARITY'),
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option_names=['all', 'common', 'rare', 'elite', 'super_rare', 'ultra', 'not_available'],
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option_default='all'
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)
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setting.add_setting(
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setting='extra',
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option_buttons=ButtonGrid(
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origin=(218, 471), delta=delta, button_shape=button_shape, grid_shape=(7, 2), name='FILTER_EXTRA'),
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option_names=['no_limit', 'has_skin', 'can_retrofit', 'enhanceable', 'can_limit_break', 'not_level_max', 'can_awaken',
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'can_awaken_plus', 'special', 'oath_skin', 'unique_augment_module', 'not_available', 'not_available', 'not_available'],
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option_default='no_limit'
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)
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return setting
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def dock_filter_set(
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self,
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sort='level',
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index='all',
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faction='all',
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rarity='all',
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extra='no_limit',
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wait_loading=True
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):
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"""
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A faster filter set function.
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Args:
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sort (str, list):
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['rarity', 'level', 'total', 'join', 'intimacy', 'mood', 'stat']
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index (str, list):
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['all', 'vanguard', 'main', 'dd', 'cl', 'ca', 'bb',
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'cv', 'repair', 'ss', 'others', 'not_available', 'not_available', 'not_available']
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faction (str, list):
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['all', 'eagle', 'royal', 'sakura', 'iron', 'dragon', 'sardegna',
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'northern', 'iris', 'vichya', 'other', 'not_available', 'not_available', 'not_available']
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rarity (str, list):
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['all', 'common', 'rare', 'elite', 'super_rare', 'ultra', 'not_available']
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extra (str, list):
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['no_limit', 'has_skin', 'can_retrofit', 'enhanceable', 'can_limit_break', 'not_level_max', 'can_awaken',
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'can_awaken_plus', 'special', 'oath_skin', 'unique_augment_module', 'not_available', 'not_available', 'not_available'],
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Pages:
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in: page_dock
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"""
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self.dock_filter_enter()
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self.dock_filter.set(sort=sort, index=index, faction=faction, rarity=rarity, extra=extra)
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self.dock_filter_confirm(wait_loading=wait_loading)
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def dock_select_one(self, button, skip_first_screenshot=True):
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"""
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Args:
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button (Button): Ship button to select
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skip_first_screenshot:
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"""
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# if self.config.SERVER == 'en':
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# logger.info('EN has no dock_selected check currently, use plain click')
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#
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# self.device.click(button)
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#
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# while 1:
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# self.device.screenshot()
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#
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# if self.appear(DOCK_CHECK, offset=(20, 20)):
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# break
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# if self.handle_popup_confirm('DOCK_SELECT'):
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# continue
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# return
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while 1:
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if skip_first_screenshot:
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skip_first_screenshot = False
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else:
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self.device.screenshot()
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if self.dock_selected():
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break
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if self.appear(DOCK_CHECK, offset=(20, 20), interval=5):
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self.device.click(button)
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continue
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if self.handle_popup_confirm('DOCK_SELECT'):
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continue
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def dock_selected(self, skip_first_screenshot=True):
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"""
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Args:
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skip_first_screenshot:
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Returns:
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bool: If selected a ship in dock.
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True for ship counter 1/1, False for 0/1.
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"""
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# if self.config.SERVER == 'en':
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# logger.info('EN has no dock_selected check currently, assume not selected')
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# return False
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current = 0
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timeout = Timer(1.5, count=3).start()
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while 1:
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if skip_first_screenshot:
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skip_first_screenshot = False
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else:
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self.device.screenshot()
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if timeout.reached():
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logger.warning('Get dock_selected timeout, assume not selected')
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break
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current, _, total = OCR_DOCK_SELECTED.ocr(self.device.image)
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if total == 1:
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break
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return current > 0
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def dock_select_confirm(self, check_button, skip_first_screenshot=True):
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"""
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Args:
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check_button (callable, Button):
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skip_first_screenshot:
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"""
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while 1:
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if skip_first_screenshot:
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skip_first_screenshot = False
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else:
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self.device.screenshot()
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if self.ui_process_check_button(check_button):
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break
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if self.appear_then_click(SHIP_CONFIRM, offset=(200, 50), interval=5):
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continue
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if self.handle_popup_confirm('DOCK_SELECT_CONFIRM'):
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continue
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