mirror of
https://github.com/LmeSzinc/AzurLaneAutoScript.git
synced 2025-01-09 20:00:02 +08:00
127 lines
3.2 KiB
Python
127 lines
3.2 KiB
Python
from module.campaign.campaign_base import CampaignBase
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from module.logger import logger
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from module.map.map_base import CampaignMap
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from module.map.map_grids import RoadGrids, SelectedGrids
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MAP = CampaignMap('SP')
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MAP.shape = 'G10'
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MAP.camera_data = ['D2', 'D6', 'D8']
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MAP.camera_data_spawn_point = ['D8']
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MAP.map_data = """
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-- ++ ++ MB ++ ++ --
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++ ++ ++ -- ++ ++ ++
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ME -- -- -- -- -- ME
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++ ++ ++ -- ++ ++ ++
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ME -- -- -- -- -- ME
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++ ++ ++ -- ++ ++ ++
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MS -- ++ MS ++ -- MS
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++ -- ++ -- ++ -- ++
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-- -- -- __ -- -- --
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-- -- SP -- SP -- --
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"""
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MAP.weight_data = """
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50 50 50 50 50 50 50
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50 50 50 50 50 50 50
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50 50 50 50 50 50 50
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50 50 50 50 50 50 50
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50 50 50 50 50 50 50
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50 50 50 50 50 50 50
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50 50 50 50 50 50 50
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50 50 50 50 50 50 50
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50 50 50 50 50 50 50
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50 50 50 50 50 50 50
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"""
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# MAP.maze_data = [('D6', 'B8', 'F8'), ('D4', 'C5', 'E5'), ('D2', 'C3', 'E3', 'D8')]
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 4, 'siren': 3},
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{'battle': 1},
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{'battle': 2},
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{'battle': 3},
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{'battle': 4},
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{'battle': 5},
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{'battle': 6},
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{'battle': 7, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, \
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A2, B2, C2, D2, E2, F2, G2, \
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A3, B3, C3, D3, E3, F3, G3, \
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A4, B4, C4, D4, E4, F4, G4, \
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A5, B5, C5, D5, E5, F5, G5, \
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A6, B6, C6, D6, E6, F6, G6, \
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A7, B7, C7, D7, E7, F7, G7, \
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A8, B8, C8, D8, E8, F8, G8, \
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A9, B9, C9, D9, E9, F9, G9, \
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A10, B10, C10, D10, E10, F10, G10, \
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= MAP.flatten()
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class Config:
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# ===== Start of generated config =====
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MAP_HAS_MAP_STORY = False
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_AMBUSH = False
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STAR_REQUIRE_1 = 0
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STAR_REQUIRE_2 = 0
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STAR_REQUIRE_3 = 0
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# ===== End of generated config =====
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# MAP_HAS_MAZE = True
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MAP_HAS_SIREN = True
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MAP_SIREN_TEMPLATE = ['Warspite', 'Formidable', 'Illustrious']
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MAP_SWIPE_MULTIPLY = (0.963, 0.981)
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MAP_SWIPE_MULTIPLY_MINITOUCH = (0.932, 0.949)
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MAP_SWIPE_MULTIPLY_MAATOUCH = (0.904, 0.921)
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INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40
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# EDGE_LINES_HOUGHLINES_THRESHOLD = 40
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class Campaign(CampaignBase):
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MAP = MAP
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def battle_0(self):
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self.clear_chosen_enemy(D7, expected='siren')
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return True
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def battle_1(self):
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self.goto(C9)
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self.goto(B9)
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self.clear_chosen_enemy(A7, expected='siren')
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return True
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def battle_2(self):
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self.clear_chosen_enemy(G7, expected='siren')
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return True
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def battle_3(self):
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self.goto(D5)
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self.clear_chosen_enemy(A5)
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return True
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def battle_4(self):
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self.clear_chosen_enemy(G5)
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return True
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def battle_5(self):
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self.goto(D3)
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self.clear_chosen_enemy(A3)
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return True
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def battle_6(self):
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self.clear_chosen_enemy(G3)
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return True
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def battle_7(self):
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if self.fleet_boss_index == 2:
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self.fleet_boss.switch_to()
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self.goto(D7)
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self.goto(D5)
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self.goto(D6)
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self.goto(D5)
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self.goto(D3)
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self.goto(D4)
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self.goto(D3)
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self.clear_chosen_enemy(D1, expected='boss')
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else:
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self.clear_chosen_enemy(D1, expected='boss')
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return True
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