mirror of
https://github.com/LmeSzinc/AzurLaneAutoScript.git
synced 2025-01-09 20:07:34 +08:00
27693a6762
* Add: W15 maps extracted
* Add: template for Special Carrier in W15
* Add: method mob_move
* Fix: MapDetectionError in strategy mob move
* Fix: adjacent grid judge condition
* Fix: should focus on location before moving
* Fix: should update view before further operation
* Fix: wait for STRATEGY_OPENED after executing mob move
* Fix: offset for assets in _mob_move()
* Opt: judge if movable before moving camera
* Add: W15 mechanism
* Opt: Rename Special Carrier asset name
* Fix: offset for MOB_MOVE_1/MOB_MOVE_2
* Fix: separate MOB_MOVE_1 and MOB_MOVE_2
* Fix: should use appear_then_click in strategy_mob_move_enter
* Fix: function import in campaign_15_base.py
* Fix: missing assets import
* Fix: missing offset in strategy_mob_move_cancel()
* Fix: should move only once in a campaign
* Temp: modify special carrier filter string to 3E
* Fix: missing self. before 'moved' variable
* Revert "Fix: missing self. before 'moved' variable"
This reverts commit 00f70e0ab55e422898cb90c5d5e54d4e7c989511.
* Revert "Fix: should move only once in a campaign"
This reverts commit b588f5bb07dfc4511f39fa0797fbe160f356d604.
* Fix: force goto special carrier
* Fix: missing return True in battle function
* Fix: enlarge offset of MOB_MOVE_ICON
* Fix: typo in campaing_15_3
* Fix: update view after moving mob
* Fix: should use full_scan_movable since mob moved
* Fix: missing map_data_init() in campaign_15_4.py
* Fix: battle 4 should be done by mob fleet
* Revert "Fix: battle 4 should be done by mob fleet"
This reverts commit 0e2af1ec817b7bc89fe123f03a33ea9ad955973f.
* Fix: should switch to fleet_1 after battle_3
* Add: battle function when using clear mode
* Fix: missing import
* Fix: colliding Config class
* Fix: Config.when should contain all cases
* Opt: pick ammo after third battle in clear mode of 15-4
* Del: old assets CarrierSpecial
* Fix: remake of CarrierSpecial template
* Add: UI mask for W15
* Fix: missing ASSETS import
* Fix: change full_scan_movable() to predict()
* Fix: predict should be done after each move
* Opt: camera_data in W15
* Del: remove predict
* Add: map info process after mob move
* Add: support for multi bosses in _expected_end() for W15
* Opt: show map after moving
* Del: remove redundant import in fleet.py
* Opt: using clear_chosen_enemy() instead of goto() directly
* Fix: should first take screenshot before strategy enter/confirm/cancel
* Add: asset TEMPLATE_SIREN_BOSS
* Opt: Handle first stages of BOSS as Siren in 15-3/15-4
* Fix: missing override map_data
* Add: ignore is_boss prediction for siren boss in 15-3/15-4
* Fix: should not use decorator Config with battle_x functions
* Opt: camera data in 15-4
* Opt: directly overwrite map info into original map_data
* Fix: missing indent block in campaign_15_4.py
* Fix: expect 15-3/15-4 first bosses as siren
* Revert "Add: ignore is_boss prediction for siren boss in 15-3/15-4"
This reverts commit 1104631f92e5df0672dce8c7acaa1eb122731746.
* Revert "Add: asset TEMPLATE_SIREN_BOSS"
This reverts commit a29d6b6b9bfb9d79963adb404ce2091cbfafb810.
* Revert "Add: support for multi bosses in _expected_end() for W15"
This reverts commit
|
||
---|---|---|
.. | ||
AUTO_SEARCH_MAP_OPTION_OFF.png | ||
AUTO_SEARCH_MAP_OPTION_ON.png | ||
AUTO_SEARCH_MENU_CONTINUE.BUTTON.png | ||
AUTO_SEARCH_MENU_CONTINUE.png | ||
AUTO_SEARCH_MENU_EXIT.BUTTON.png | ||
AUTO_SEARCH_MENU_EXIT.png | ||
AUTO_SEARCH_OFF.png | ||
AUTO_SEARCH_ON.png | ||
AUTO_SEARCH_SET_ALL.png | ||
AUTO_SEARCH_SET_BOSS.png | ||
AUTO_SEARCH_SET_MOB.png | ||
AUTO_SEARCH_SET_STANDBY.png | ||
AUTO_SEARCH_SET_SUB_AUTO.png | ||
AUTO_SEARCH_SET_SUB_STANDBY.png | ||
BOOK_BOX_AUTO.png | ||
BOOK_BOX_PREP.png | ||
BOOK_CHECK_AUTO.png | ||
BOOK_CHECK_PREP.png | ||
BOOK_POPUP_CHECK.png | ||
FAST_FORWARD_OFF.png | ||
FAST_FORWARD_ON.png | ||
FLEET_LOCKED.png | ||
FLEET_UNLOCKED.png | ||
FORMATION_1.BUTTON.png | ||
FORMATION_1.png | ||
FORMATION_2.BUTTON.png | ||
FORMATION_2.png | ||
FORMATION_3.BUTTON.png | ||
FORMATION_3.png | ||
FORMATION_LOCATION.png | ||
GAME_TIPS3.png | ||
GAME_TIPS4.png | ||
GAME_TIPS.BUTTON.png | ||
GAME_TIPS.png | ||
GET_AMMO.png | ||
GET_MISSION.png | ||
GUILD_POPUP_CANCEL.png | ||
GUILD_POPUP_CONFIRM.png | ||
IN_MAP.png | ||
IN_STAGE.png | ||
INFO_BAR_1.png | ||
INFO_BAR_2.png | ||
INFO_BAR_3.png | ||
INFO_BAR_AREA.png | ||
INFO_BAR_DETECT.png | ||
LOGIN_ANNOUNCE_2.BUTTON.png | ||
LOGIN_ANNOUNCE_2.png | ||
LOGIN_ANNOUNCE.BUTTON.png | ||
LOGIN_ANNOUNCE.png | ||
LOGIN_CHECK.BUTTON.png | ||
LOGIN_CHECK.png | ||
LOGIN_GAME_UPDATE.png | ||
LOGIN_RETURN_INFO.png | ||
LOGIN_RETURN_SIGN.png | ||
MAINTENANCE_ANNOUNCE.png | ||
MAP_AIR_RAID.png | ||
MAP_AMBUSH_ATTACK.BUTTON.png | ||
MAP_AMBUSH_ATTACK.png | ||
MAP_AMBUSH_EVADE.BUTTON.png | ||
MAP_AMBUSH_EVADE.png | ||
MAP_AMBUSH.png | ||
MAP_BUFF.png | ||
MAP_CLEAR_PERCENTAGE.png | ||
MAP_ENEMY_SEARCHING.png | ||
MAP_GREEN.png | ||
MAP_STAR_1.png | ||
MAP_STAR_2.png | ||
MAP_STAR_3.png | ||
MAP_WALK_OUT_OF_STEP.png | ||
MAP_WALK_SPEEDUP.png | ||
MISSION_POPUP_ACK.png | ||
MISSION_POPUP_GO.png | ||
MOB_MOVE_1.png | ||
MOB_MOVE_2.png | ||
MYSTERY_ITEM.BUTTON.png | ||
MYSTERY_ITEM.png | ||
POPUP_CANCEL.png | ||
POPUP_CONFIRM.png | ||
STORY_CLOSE.png | ||
STORY_LETTER_BLACK.png | ||
STORY_LETTERS_ONLY.png | ||
STORY_SKIP_2.png | ||
STORY_SKIP_3.png | ||
STORY_SKIP.BUTTON.png | ||
STORY_SKIP.png | ||
STRATEGY_OPEN.png | ||
STRATEGY_OPENED.BUTTON.png | ||
STRATEGY_OPENED.png | ||
SUBMARINE_HUNT_OFF.png | ||
SUBMARINE_HUNT_ON.png | ||
SUBMARINE_MOVE_CANCEL.png | ||
SUBMARINE_MOVE_CONFIRM.png | ||
SUBMARINE_MOVE_ENTER.png | ||
SUBMARINE_VIEW_OFF.png | ||
SUBMARINE_VIEW_ON.png | ||
USE_DATA_KEY_NOTIFIED.png | ||
USE_DATA_KEY.png | ||
USER_AGREEMENT_CONFIRM.png |