AzurLaneAutoScript/campaign/event_20230817_cn/sp.py
2023-08-19 02:34:19 +08:00

135 lines
4.0 KiB
Python

from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('SP')
MAP.shape = 'J8'
MAP.camera_data = ['D6', 'E3', 'F6']
MAP.camera_data_spawn_point = ['D6']
MAP.map_data = """
++ ++ ++ -- -- -- -- ++ ++ ++
-- -- -- MS -- -- MS -- -- --
-- MB -- -- ++ ++ -- -- MB --
-- -- -- -- ++ ++ -- -- -- --
ME -- -- MS -- -- MS -- -- ME
++ ++ ME -- __ __ -- ME ++ ++
++ ++ ME -- -- -- -- ME ++ ++
-- ME -- -- SP SP -- -- ME --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
"""
MAP.wall_data = """
· · · · · · · · · · ,
+ + ,
· · · | · · · · | · · · ,
+ + ,
· · · · · · · · · · ,
+ + ,
· · · | · · · · | · · · ,
--+ +---+ +---+ +---,
· · · · · · · · · · ,
,
· · · · · · · · · · ,
,
· · · · · · · · · · ,
,
· · · · · · · · · · ,
"""
MAP.spawn_data = [
{'battle': 0, 'siren': 4, 'enemy': 8},
{'battle': 1},
{'battle': 2},
{'battle': 3},
{'battle': 4},
{'battle': 5},
{'battle': 6},
{'battle': 7, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
= MAP.flatten()
MAP.ignore_prediction(D1, is_siren=True)
MAP.ignore_prediction(E1, is_siren=True)
MAP.ignore_prediction(F1, is_siren=True)
MAP.ignore_prediction(H1, is_siren=True)
class Config:
# ===== Start of generated config =====
# Actually there's a pink dog at D2 and one red at G2
MAP_SIREN_TEMPLATE = ['Gascogne', 'Champagne', 'DogPink']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
MAP_IS_ONE_TIME_STAGE = True
MAP_HAS_WALL = True
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (150, 255 - 17),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 17, 255),
'prominence': 10,
'distance': 50,
# 'width': (0, 7),
'wlen': 1000
}
HOMO_EDGE_HOUGHLINES_THRESHOLD = 180
HOMO_EDGE_COLOR_RANGE = (0, 17)
MAP_WALK_USE_CURRENT_FLEET = True
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
MAP_SWIPE_MULTIPLY = (1.087, 1.107)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.051, 1.070)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.020, 1.039)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_5(self):
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_7(self):
return self.fleet_boss.clear_boss()