AzurLaneAutoScript/campaign/event_20240521_cn/a1.py
2024-05-23 01:16:41 +08:00

166 lines
5.1 KiB
Python

from campaign.event_20240521_cn.campaign_base import CurrentFleetGrid
from module.campaign.campaign_base import CampaignBase
from module.logger import logger
from module.map.map_base import CampaignMap
MAP = CampaignMap('A1')
MAP.shape = 'I9'
MAP.camera_data = ['D3', 'D7', 'F3', 'F7']
MAP.camera_data_spawn_point = []
MAP.map_data = """
-- -- ++ ++ ++ ++ ++ ++ ++
-- ME ME ++ ++ ++ -- ME --
ME -- -- ++ ++ ++ ME -- ME
++ -- -- ++ ++ ++ -- -- --
++ Me -- ++ ++ ++ -- ++ --
-- -- -- -- -- -- -- Me --
-- ++ ++ ++ MS __ Me ++ ++
-- ME -- Me -- -- -- MB ++
ME -- ++ -- Me ++ -- -- ME
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1, 'boss': 1},
{'battle': 4, 'enemy': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['DD']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 33),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
MAP_ENEMY_GENRE_DETECTION_SCALING = {
'DD': 1.111,
'CL': 1.111,
'CA': 1.111,
'CV': 1.111,
'BB': 1.111,
}
MAP_SWIPE_MULTIPLY = (1.136, 1.158)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.099, 1.119)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.067, 1.086)
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
MAP_WALK_USE_CURRENT_FLEET = True
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
grid_class = CurrentFleetGrid
bored_visited_G3 = False
bored_visited_H2 = False
def find_current_fleet(self):
logger.hr('Find current fleet')
logger.info('No fleet scan, assume fleet_1 at D5')
self.fleet_1 = D5.location
if self.config.FLEET_2:
logger.info('No fleet scan, assume fleet_2 at F5')
self.fleet_2 = F5.location
def map_data_init(self, map_):
super().map_data_init(map_)
self.bored_visited_G3 = False
self.bored_visited_H2 = False
# Only fleet_1
self.config.FLEET_BOSS = 1
def bored_visit(self):
# Visit all grids covered
if not self.bored_visited_G3:
self.bored_visited_G3 = True
if self.clear_chosen_enemy(G3):
return True
if not self.bored_visited_H2:
self.bored_visited_H2 = True
if self.clear_chosen_enemy(H2):
return True
return False
def battle_function(self):
if self.battle_count == 0:
return self.battle_0()
if self.config.MAP_CLEAR_ALL_THIS_TIME:
# From
# @Config.when(MAP_CLEAR_ALL_THIS_TIME=True)
# def battle_function(self):
remain = self.map.select(is_enemy=True) \
.add(self.map.select(is_siren=True)) \
.add(self.map.select(is_fortress=True)) \
.delete(self.map.select(is_boss=True))
logger.info(f'Enemy remain: {remain}')
logger.info(f'bored_visited_G3: {self.bored_visited_G3}, bored_visited_H2: {self.bored_visited_H2}')
if remain.count > 0:
if self.clear_siren():
return True
self.clear_mechanism()
return self.battle_default()
else:
if self.bored_visit():
return True
result = self.battle_boss()
return result
else:
return super().battle_function()
def battle_0(self):
if self.fleet_step >= 3:
if self.clear_chosen_enemy(E7, expected='siren'):
return True
else:
self.goto(E6)
if self.clear_chosen_enemy(E7, expected='siren'):
return True
logger.warning(f'A1.battle_0() did not cleared siren')
return self.battle_default()
def battle_1(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_3(self):
return self.clear_boss()