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add Shadow of Another World
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parent
8e2bb8043a
commit
770a6961f3
@ -14,4 +14,4 @@ block_rects = {
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}
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-- 所有的区块
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blocks = {}
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blocks = { 20199 }
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9
Resources/Scripts/Scene/20199/scene20199_block20199.lua
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9
Resources/Scripts/Scene/20199/scene20199_block20199.lua
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@ -0,0 +1,9 @@
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-- group
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groups = {
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{
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id = 220199001,
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pos = {
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x = -9, y = -5, z = 13
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}
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}
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}
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78
Resources/Scripts/Scene/20199/scene20199_group220199001.lua
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78
Resources/Scripts/Scene/20199/scene20199_group220199001.lua
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@ -0,0 +1,78 @@
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local base_info = {
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group_id = 220199001
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}
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monsters = {
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{
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config_id = 1001,
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monster_id = 29090101,
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pos = { x = -9, y = -5, z = 13 },
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rot = { x = 0, y = 180, z = 0 },
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level = 1, -- idk
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title_id = 181, -- specialNameLabID == title_id
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special_name_id = 15,
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isElite = true
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}
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-- TODO: find how to tp after https://youtu.be/5F0Th0fNzhQ?t=157
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}
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npcs = {}
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gadgets = {
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-- gif (this is wrong, help me fix it, I'm too lazy to look for it)
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{
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config_id = 1003,
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gadget_id = 70210106,
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pos = { x = 2, y = -1, z = 8 },
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rot = { x = 0, y = 0, z = 0 },
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level = 1,
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drop_tag = "「正机之神」",
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persistent = true,
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boss_chest = {
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monster_config_id=1029,
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resin=60,
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life_time = 1800,
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take_num = 1
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}
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}
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}
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regions = {}
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triggers = {
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{
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config_id = 1001001,
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name = "ANY_MONSTER_DIE_1001",
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event = EventType.EVENT_ANY_MONSTER_DIE,
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source = "",
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condition = "condition_EVENT_ANY_MONSTER_DIE_1001",
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action = "action_EVENT_ANY_MONSTER_DIE_1001"
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}
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}
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variables = {}
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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suites = {
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{
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monsters = { 1001 },
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gadgets = { },
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regions = { },
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triggers = { "ANY_MONSTER_DIE_1001" },
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rand_weight = 100
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}
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}
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function condition_EVENT_ANY_MONSTER_DIE_1001(context, evt)
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ScriptLib.PrintContextLog(context, "check if monster 1 dead")
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return true
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end
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function action_EVENT_ANY_MONSTER_DIE_1001(context, evt)
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ScriptLib.PrintContextLog(context, "TODO: tp here??? monster 2")
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ScriptLib.CreateGadget(context, { config_id = 1003 })
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return 0
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end
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