<propertyname="ServerVisibility"value="2"/><!-- Visibility of this server: 2 = public, 1 = only shown to friends, 0 = not listed. As you are never friend of a dedicated server setting this to "1" will only work when the first player connects manually by IP. -->
<propertyname="ServerName"value="My Game Host"/><!-- Whatever you want the name of the server to be. -->
<propertyname="ServerPassword"value=""/><!-- Password to gain entry to the server -->
<propertyname="ServerMaxPlayerCount"value="8"/><!-- Maximum Concurrent Players -->
<propertyname="ServerReservedSlots"value="0"/><!-- Out of the MaxPlayerCount this many slots can only be used by players with a specific permission level -->
<propertyname="ServerReservedSlotsPermission"value="100"/><!-- Required permission level to use reserved slots above -->
<propertyname="ServerAdminSlots"value="0"/><!-- This many admins can still join even if the server has reached MaxPlayerCount -->
<propertyname="ServerAdminSlotsPermission"value="0"/><!-- Required permission level to use the admin slots above -->
<propertyname="ServerDescription"value="A 7 Days to Die server"/><!-- Whatever you want the server description to be, will be shown in the server browser. -->
<propertyname="ServerWebsiteURL"value=""/><!-- Website URL for the server, will be shown in the serverbrowser as a clickable link -->
<propertyname="ServerDisabledNetworkProtocols"value="SteamNetworking"/><!-- Networking protocols that should not be used. Separated by comma. Possible values: LiteNetLib, SteamNetworking. Dedicated servers should disable SteamNetworking if there is no NAT router in between your users and the server or when port-forwarding is set up correctly -->
<propertyname="GameWorld"value="Navezgane"/><!-- RWG (see WorldGenSeed and WorldGenSize options below) or any already existing world name in the Worlds folder (currently shipping with Navezgane) -->
<propertyname="WorldGenSeed"value="asdf"/><!-- If RWG this is the seed for the generation of the new world. If a world with the resulting name already exists it will simply load it -->
<propertyname="WorldGenSize"value="4096"/><!-- If RWG this controls the width and height of the created world. It is also used in combination with WorldGenSeed to create the internal RWG seed thus also creating a unique map name even if using the same WorldGenSeed. Has to be between 2048 and 16384, though large map sizes will take long to generate / download / load -->
<propertyname="GameName"value="My Game"/><!-- Whatever you want the game name to be. This affects the save game name as well as the seed used when placing decoration (trees etc) in the world. It does not control the generic layout of the world if creating an RWG world -->
<propertyname="ZombiesRun"value="0"/><!-- OLD! 0 = default day/night walk/run, 1 = never run, 2 = always run; this setting ONLY affects regular zombies, some zombies like ferals always run -->
<propertyname="PersistentPlayerProfiles"value="false"/><!-- If disabled a player can join with any selected profile. If true they will join with the last profile they joined with -->
<propertyname="TelnetPassword"value=""/><!-- Password to gain entry to telnet interface. If no password is set the server will only listen on the local loopback interface -->
<propertyname="TelnetFailedLoginLimit"value="10"/><!-- After this many wrong passwords from a single remote client the client will be blocked from connecting to the Telnet interface -->
<propertyname="TelnetFailedLoginsBlocktime"value="10"/><!-- How long will the block persist (in seconds) -->
<propertyname="LootAbundance"value="100"/><!-- percentage in whole numbers -->
<propertyname="LootRespawnDays"value="30"/><!-- days in whole numbers -->
<propertyname="LandClaimSize"value="41"/><!-- Size in blocks that is protected by a keystone -->
<propertyname="LandClaimDeadZone"value="30"/><!-- Keystones must be this many blocks apart (unless you are friends with the other player) -->
<propertyname="LandClaimExpiryTime"value="3"/><!-- The number of days a player can be offline before their claims expire and are no longer protected -->
<propertyname="LandClaimDecayMode"value="0"/><!-- Controls how offline players land claims decay. All claims have full protection for the first 24hrs. 0=Linear, 1=Exponential, 2=Full protection until claim is expired. -->
<propertyname="LandClaimOnlineDurabilityModifier"value="4"/><!-- How much protected claim area block hardness is increased when a player is online. 0 means infinite (no damage will ever be taken). Default is 4x -->
<propertyname="LandClaimOfflineDurabilityModifier"value="4"/><!-- How much protected claim area block hardness is increased when a player is offline. 0 means infinite (no damage will ever be taken). Default is 4x -->
<propertyname="PartySharedKillRange"value="100"/><!-- The distance you must be within to receive party shared kill xp and quest party kill objective credit. -->
<propertyname="AirDropFrequency"value="72"/><!-- How often airdrop occur in game-hours, 0 == never -->
<propertyname="AirDropMarker"value="false"/><!-- Sets if a marker is added to map/compass for air drops. -->
<propertyname="MaxSpawnedZombies"value="60"/><!-- Making this number too large (more than about 80) may cause servers to run at poor framerates which will effect lag and play quality for clients. -->
<propertyname="HideCommandExecutionLog"value="0"/><!-- Hide logging of command execution. 0 = show everything, 1 = hide only from Telnet/ControlPanel, 2 = also hide from remote game clients, 3 = hide everything -->
<propertyname="MaxUncoveredMapChunksPerPlayer"value="131072"/><!-- Override how many chunks can be uncovered on the ingame map by each player. Resulting max map file size limit per player is (x * 512 Bytes), uncovered area is (x * 256 m²). Default 131072 means max 32 km² can be uncovered at any time -->
<propertyname="BedrollDeadZoneSize"value="15"/><!-- Size of bedroll deadzone, no zombies will spawn inside this area, and any cleared sleeper volumes that touch a bedroll deadzone will not spawn after they've been cleared. -->
<propertyname="ServerLoginConfirmationText"value=""/><!-- If set the user will see the message during joining the server and has to confirm it before continuing -->
<!-- There are several game settings that you cannot change when starting a new game.
You can use console commands to change at least some of them ingame.