forked from Windy/Game-Server-Configs
Config file re-order
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@ -1,7 +1,7 @@
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// ****************************************************************************
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// *
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// CodenameCURE - server.cfg *
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// Version 030916 *
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// Version 240217 *
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// *
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// ****************************************************************************
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@ -23,6 +23,30 @@ sv_contact "email@example.com"
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// Default: sv_lan 0
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sv_lan 0
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// Server tags - Tags show up on the in-game server browser. This helps
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// users filter servers.
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// vanilla - he server runs the default settings.
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// custom - the server runs custom gameplay settings or mods.
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// example: sv_tags "custom, fastdl"
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sv_tags ""
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// ............................. Game Settings ............................. //
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// info: Other settings that apply to this game.
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// Difficulty
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// 0 - Easy
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// 1 - Average
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// 2 - Skilled
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// 3 - Insane
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sv_difficulty "1"
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// ............................... Map Cycles ............................... //
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// info: There are several predefined mapcycles available that are listed below.
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// You can also create your own custom mapcycle.
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// "mapcycle.txt" - all maps
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mapcyclefile "mapcycle.txt"
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// ............................. Server Logging ............................. //
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//Enables logging to file, console, and udp < on | off >.
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@ -78,30 +102,4 @@ exec banned_user.cfg
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exec banned_ip.cfg
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writeid
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writeip
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// ............................... Map Cycles ............................... //
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// info: There are several predefined mapcycles available that are listed below.
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// You can also create your own custom mapcycle.
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// "mapcycle.txt" - all maps
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mapcyclefile "mapcycle.txt"
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// ........................ Game Specific Commands ........................ //
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// info: any commands that only apply to this game.
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// Difficulty
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// 0 - Easy
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// 1 - Average
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// 2 - Skilled
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// 3 - Insane
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sv_difficulty "1"
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// Server tags - Tags show up on the in-game server browser. This helps
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// users filter servers.
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// vanilla - he server runs the default settings.
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// custom - the server runs custom gameplay settings or mods.
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// example: sv_tags "custom, fastdl"
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sv_tags ""
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writeip
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@ -1,7 +1,7 @@
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// ****************************************************************************
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// *
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// Fistful of Frags - server.cfg *
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// Version 030916 *
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// Version 240417 *
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// *
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// ****************************************************************************
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@ -23,6 +23,50 @@ sv_contact "email@example.com"
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// Default: sv_lan 0
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sv_lan 0
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// ............................. Game Settings ............................. //
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// info: any commands that only apply to this game.
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// Game Modes
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// 1 = Shootout/2 Team Shootout/4 Team Shootout/Ghost Town
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// 2 = Teamplay
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// 3 = Break Bad
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// 4 = Elimination
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// 5 = Versus
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fof_sv_currentmode 1
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// Teamplay
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// 0 = Free-for-all
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// 1 = Team Deathmatch or Teamplay mode
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mp_teamplay 0
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// Team numbers
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// 2 = Vigilantes & Desperados
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// 3 = Vigilantes, Desperados & Bandidos
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// 4 = Vigilantes, Desperados, Bandidos & Rangers
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fof_sv_maxteams 4
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// Friendly fire - Allows team members to injure other members of their team.
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// 0 = Friendly fire disabled
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// 1 = Friendly fire enabled
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mp_friendlyfire 0
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// ............................... Map Cycles ............................... //
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// info: There are several predefined mapcycles available that are listed below.
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// You can also create your own custom mapcycle.
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// "mapcycle.txt" - All Shootout/2 Team Shootout/4 Team Shootout maps
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// "mapcycle_12.txt" - All 12 slot maps for Shootout/2 Team Shootout/4 Team Shootout
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// "mapcycle_32.txt" - All 32 slot maps for Shootout/2 Team Shootout/4 Team Shootout
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// "mapcycle_tp.txt" - All Teamplay maps
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// "mapcycle_vs.txt" - All versus mode maps
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// "mapcycle_gt.txt" - All Ghost Town maps
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mapcyclefile "mapcycle.txt"
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// ....................... Time Limits/Round Settings ....................... //
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// Time spent on a single map (in minutes) before switching to a new one automatically.
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// Default: mp_timelimit 0
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mp_timelimit 15
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// ............................. Communication ............................. //
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// Enable communication over voice via microphone.
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@ -78,49 +122,4 @@ sv_logfile 1
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// Log server information to only one file.
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// Default: sv_log_onefile 0
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sv_log_onefile 0
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// ............................... Map Cycles ............................... //
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// info: There are several predefined mapcycles available that are listed below.
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// You can also create your own custom mapcycle.
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// "mapcycle.txt" - All Shootout/2 Team Shootout/4 Team Shootout maps
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// "mapcycle_12.txt" - All 12 slot maps for Shootout/2 Team Shootout/4 Team Shootout
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// "mapcycle_32.txt" - All 32 slot maps for Shootout/2 Team Shootout/4 Team Shootout
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// "mapcycle_tp.txt" - All Teamplay maps
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// "mapcycle_vs.txt" - All versus mode maps
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// "mapcycle_gt.txt" - All Ghost Town maps
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mapcyclefile "mapcycle.txt"
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// ....................... Time Limits/Round Settings ....................... //
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// Time spent on a single map (in minutes) before switching to a new one automatically.
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// Default: mp_timelimit 0
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mp_timelimit 15
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// ........................ Game Specific Commands ........................ //
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// info: any commands that only apply to this game.
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// Game Modes
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// 1 = Shootout/2 Team Shootout/4 Team Shootout/Ghost Town
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// 2 = Teamplay
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// 3 = Break Bad
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// 4 = Elimination
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// 5 = Versus
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fof_sv_currentmode 1
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// Teamplay
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// 0 = Free-for-all
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// 1 = Team Deathmatch or Teamplay mode
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mp_teamplay 0
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// Team numbers
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// 2 = Vigilantes & Desperados
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// 3 = Vigilantes, Desperados & Bandidos
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// 4 = Vigilantes, Desperados, Bandidos & Rangers
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fof_sv_maxteams 4
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// Friendly fire - Allows team members to injure other members of their team.
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// 0 = Friendly fire disabled
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// 1 = Friendly fire enabled
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mp_friendlyfire 0
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sv_log_onefile 0
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@ -1,7 +1,7 @@
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// ****************************************************************************
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// *
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// No More Room in Hell - server.cfg *
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// Version 150815 *
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// Version 240217 *
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// *
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// ****************************************************************************
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@ -23,11 +23,39 @@ sv_contact "email@example.com"
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// Default: sv_lan 0
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sv_lan 0
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// ............................... Map Cycles ............................... //
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// info: The .txt file used to cycle the maps on servers.
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// Server tags - Tags show up on the in-game server browser. This helps
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// users filter servers.
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// vanilla - the server runs the default settings.
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// custom - the server runs custom gameplay settings or mods.
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// example: sv_tags "custom, fastdl"
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sv_tags ""
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// There are several predefined mapcycles available that are listed below.
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// ............................. Game Settings ............................. //
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// info: Other settings that apply to this game.
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// Difficulty http://git.io/v35eI
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// "casual" - casual difficulty.
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// "classic" - classic difficulty.
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sv_difficulty "classic"
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// Friendly fire - Allows team members to injure other members of their team.
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// Default: mp_friendlyfire 0
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mp_friendlyfire 0
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// Enable communication over voice via microphone.
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// Default: sv_voiceenable 1
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sv_voiceenable 1
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// Players can hear all other players, no team restrictions.
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// Default: sv_alltalk 0
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// Recommended
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// ............................... Map Cycles ............................... //
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// info: There are several predefined mapcycles available that are listed below.
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// You can also create your own custom mapcycle.
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// "mapcycle.txt" - all maps
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// "mapcycle_objective.txt" - objective maps only
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// "mapcycle_survival.txt" - survival maps only
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@ -45,34 +73,7 @@ mp_timelimit 45
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// Recommended: mp_maxrounds 2
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mp_maxrounds 2
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// ............................. Game Settings ............................. //
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// info: Other settings that apply to this game.
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// Difficulty http://git.io/v35eI
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// "casual" - casual difficulty.
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// "classic" - classic difficulty.
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sv_difficulty "classic"
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// Server tags - Tags show up on the in-game server browser. This helps
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// users filter servers.
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// vanilla - the server runs the default settings.
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// custom - the server runs custom gameplay settings or mods.
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// example: sv_tags "custom, fastdl"
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sv_tags ""
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// Friendly fire - Allows team members to injure other members of their team.
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// Default: mp_friendlyfire 0
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mp_friendlyfire 0
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// ............................. Communication ............................. //
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// Enable communication over voice via microphone.
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// Default: sv_voiceenable 1
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sv_voiceenable 1
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// Players can hear all other players, no team restrictions.
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// Default: sv_alltalk 0
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// Recommended: sv_alltalk 1
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: sv_alltalk 1
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sv_alltalk 1
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// ............................. Fast Download .............................. //
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