Config file re-order

This commit is contained in:
Daniel Gibbs 2017-02-24 19:33:48 +00:00
parent 8806ab5b79
commit 06c68b99fa
3 changed files with 105 additions and 107 deletions

View File

@ -1,7 +1,7 @@
// ****************************************************************************
// *
// CodenameCURE - server.cfg *
// Version 030916 *
// Version 240217 *
// *
// ****************************************************************************
@ -23,6 +23,30 @@ sv_contact "email@example.com"
// Default: sv_lan 0
sv_lan 0
// Server tags - Tags show up on the in-game server browser. This helps
// users filter servers.
// vanilla - he server runs the default settings.
// custom - the server runs custom gameplay settings or mods.
// example: sv_tags "custom, fastdl"
sv_tags ""
// ............................. Game Settings ............................. //
// info: Other settings that apply to this game.
// Difficulty
// 0 - Easy
// 1 - Average
// 2 - Skilled
// 3 - Insane
sv_difficulty "1"
// ............................... Map Cycles ............................... //
// info: There are several predefined mapcycles available that are listed below.
// You can also create your own custom mapcycle.
// "mapcycle.txt" - all maps
mapcyclefile "mapcycle.txt"
// ............................. Server Logging ............................. //
//Enables logging to file, console, and udp < on | off >.
@ -78,30 +102,4 @@ exec banned_user.cfg
exec banned_ip.cfg
writeid
writeip
// ............................... Map Cycles ............................... //
// info: There are several predefined mapcycles available that are listed below.
// You can also create your own custom mapcycle.
// "mapcycle.txt" - all maps
mapcyclefile "mapcycle.txt"
// ........................ Game Specific Commands ........................ //
// info: any commands that only apply to this game.
// Difficulty
// 0 - Easy
// 1 - Average
// 2 - Skilled
// 3 - Insane
sv_difficulty "1"
// Server tags - Tags show up on the in-game server browser. This helps
// users filter servers.
// vanilla - he server runs the default settings.
// custom - the server runs custom gameplay settings or mods.
// example: sv_tags "custom, fastdl"
sv_tags ""
writeip

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@ -1,7 +1,7 @@
// ****************************************************************************
// *
// Fistful of Frags - server.cfg *
// Version 030916 *
// Version 240417 *
// *
// ****************************************************************************
@ -23,6 +23,50 @@ sv_contact "email@example.com"
// Default: sv_lan 0
sv_lan 0
// ............................. Game Settings ............................. //
// info: any commands that only apply to this game.
// Game Modes
// 1 = Shootout/2 Team Shootout/4 Team Shootout/Ghost Town
// 2 = Teamplay
// 3 = Break Bad
// 4 = Elimination
// 5 = Versus
fof_sv_currentmode 1
// Teamplay
// 0 = Free-for-all
// 1 = Team Deathmatch or Teamplay mode
mp_teamplay 0
// Team numbers
// 2 = Vigilantes & Desperados
// 3 = Vigilantes, Desperados & Bandidos
// 4 = Vigilantes, Desperados, Bandidos & Rangers
fof_sv_maxteams 4
// Friendly fire - Allows team members to injure other members of their team.
// 0 = Friendly fire disabled
// 1 = Friendly fire enabled
mp_friendlyfire 0
// ............................... Map Cycles ............................... //
// info: There are several predefined mapcycles available that are listed below.
// You can also create your own custom mapcycle.
// "mapcycle.txt" - All Shootout/2 Team Shootout/4 Team Shootout maps
// "mapcycle_12.txt" - All 12 slot maps for Shootout/2 Team Shootout/4 Team Shootout
// "mapcycle_32.txt" - All 32 slot maps for Shootout/2 Team Shootout/4 Team Shootout
// "mapcycle_tp.txt" - All Teamplay maps
// "mapcycle_vs.txt" - All versus mode maps
// "mapcycle_gt.txt" - All Ghost Town maps
mapcyclefile "mapcycle.txt"
// ....................... Time Limits/Round Settings ....................... //
// Time spent on a single map (in minutes) before switching to a new one automatically.
// Default: mp_timelimit 0
mp_timelimit 15
// ............................. Communication ............................. //
// Enable communication over voice via microphone.
@ -78,49 +122,4 @@ sv_logfile 1
// Log server information to only one file.
// Default: sv_log_onefile 0
sv_log_onefile 0
// ............................... Map Cycles ............................... //
// info: There are several predefined mapcycles available that are listed below.
// You can also create your own custom mapcycle.
// "mapcycle.txt" - All Shootout/2 Team Shootout/4 Team Shootout maps
// "mapcycle_12.txt" - All 12 slot maps for Shootout/2 Team Shootout/4 Team Shootout
// "mapcycle_32.txt" - All 32 slot maps for Shootout/2 Team Shootout/4 Team Shootout
// "mapcycle_tp.txt" - All Teamplay maps
// "mapcycle_vs.txt" - All versus mode maps
// "mapcycle_gt.txt" - All Ghost Town maps
mapcyclefile "mapcycle.txt"
// ....................... Time Limits/Round Settings ....................... //
// Time spent on a single map (in minutes) before switching to a new one automatically.
// Default: mp_timelimit 0
mp_timelimit 15
// ........................ Game Specific Commands ........................ //
// info: any commands that only apply to this game.
// Game Modes
// 1 = Shootout/2 Team Shootout/4 Team Shootout/Ghost Town
// 2 = Teamplay
// 3 = Break Bad
// 4 = Elimination
// 5 = Versus
fof_sv_currentmode 1
// Teamplay
// 0 = Free-for-all
// 1 = Team Deathmatch or Teamplay mode
mp_teamplay 0
// Team numbers
// 2 = Vigilantes & Desperados
// 3 = Vigilantes, Desperados & Bandidos
// 4 = Vigilantes, Desperados, Bandidos & Rangers
fof_sv_maxteams 4
// Friendly fire - Allows team members to injure other members of their team.
// 0 = Friendly fire disabled
// 1 = Friendly fire enabled
mp_friendlyfire 0
sv_log_onefile 0

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@ -1,7 +1,7 @@
// ****************************************************************************
// *
// No More Room in Hell - server.cfg *
// Version 150815 *
// Version 240217 *
// *
// ****************************************************************************
@ -23,11 +23,39 @@ sv_contact "email@example.com"
// Default: sv_lan 0
sv_lan 0
// ............................... Map Cycles ............................... //
// info: The .txt file used to cycle the maps on servers.
// Server tags - Tags show up on the in-game server browser. This helps
// users filter servers.
// vanilla - the server runs the default settings.
// custom - the server runs custom gameplay settings or mods.
// example: sv_tags "custom, fastdl"
sv_tags ""
// There are several predefined mapcycles available that are listed below.
// ............................. Game Settings ............................. //
// info: Other settings that apply to this game.
// Difficulty http://git.io/v35eI
// "casual" - casual difficulty.
// "classic" - classic difficulty.
sv_difficulty "classic"
// Friendly fire - Allows team members to injure other members of their team.
// Default: mp_friendlyfire 0
mp_friendlyfire 0
// Enable communication over voice via microphone.
// Default: sv_voiceenable 1
sv_voiceenable 1
// Players can hear all other players, no team restrictions.
// Default: sv_alltalk 0
// Recommended
// ............................... Map Cycles ............................... //
// info: There are several predefined mapcycles available that are listed below.
// You can also create your own custom mapcycle.
// "mapcycle.txt" - all maps
// "mapcycle_objective.txt" - objective maps only
// "mapcycle_survival.txt" - survival maps only
@ -45,34 +73,7 @@ mp_timelimit 45
// Recommended: mp_maxrounds 2
mp_maxrounds 2
// ............................. Game Settings ............................. //
// info: Other settings that apply to this game.
// Difficulty http://git.io/v35eI
// "casual" - casual difficulty.
// "classic" - classic difficulty.
sv_difficulty "classic"
// Server tags - Tags show up on the in-game server browser. This helps
// users filter servers.
// vanilla - the server runs the default settings.
// custom - the server runs custom gameplay settings or mods.
// example: sv_tags "custom, fastdl"
sv_tags ""
// Friendly fire - Allows team members to injure other members of their team.
// Default: mp_friendlyfire 0
mp_friendlyfire 0
// ............................. Communication ............................. //
// Enable communication over voice via microphone.
// Default: sv_voiceenable 1
sv_voiceenable 1
// Players can hear all other players, no team restrictions.
// Default: sv_alltalk 0
// Recommended: sv_alltalk 1
: sv_alltalk 1
sv_alltalk 1
// ............................. Fast Download .............................. //