forked from Windy/Game-Server-Configs
feat: Add Nuclear Dawn config (#49)
Co-authored-by: digimoncn@gmail.com
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NuclearDawn/server.cfg
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157
NuclearDawn/server.cfg
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// ****************************************************************************
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// *
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// Nuclear Dawn - server.cfg *
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// Version 250817 *
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// *
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// ****************************************************************************
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// ............................. Basic Settings ............................. //
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// Hostname for server.
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hostname "SERVERNAME"
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// Server password - for private servers.
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sv_password ""
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// Email - Server admin email.
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// Example: sv_contact "email@example.com"
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sv_contact ""
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// LAN Mode - If set the server will not show on the internet.
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// Default: sv_lan 0
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sv_lan 0
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// The region of the world to report this server in.
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// -1 is the world, 0 is USA east coast, 1 is USA west coast
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// 2 south america, 3 europe, 4 asia, 5 australia, 6 middle east, 7 africa
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sv_region -1
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// Game tags to identify vanilla server
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sv_tags "nucleardawn"
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// ........................... RCON Configuration ........................... //
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// RCON - remote console password.
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rcon_password "ADMINPASSWORD"
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// Number of minutes to ban users who fail rcon authentication
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// min. 0
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sv_rcon_banpenalty 10
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// Enable/disable rcon logging
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sv_rcon_log 1
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// Max number of times a user can fail rcon authentication before being banned
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// min. 1 max. 20
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sv_rcon_maxfailures 5
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// Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
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sv_rcon_minfailures 5
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// Number of seconds to track failed rcon authentications
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sv_rcon_minfailuretime 10
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// ...................... Communication and spectators ...................... //
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// Enable voice communications
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sv_voiceenable 0
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// Players can hear all other players, no team restrictions 0=off 1=on
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sv_alltalk 0
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// Toggles whether the server allows spectator mode or not
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mp_allowspectators 1
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// ......................... Team and round settings ........................ //
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// Sets how many players can a team have over the opposite team.
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mp_limitteams 1
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// 0 = No balancing, 1 = Only balance on end of round (default), 2 = Only balance during the game, 3 = Balance throughout the round and at the end of the round.
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mp_autoteambalance 2
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// Maxmimum unbalance before autobalancer kicks in
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mp_unbalance_limit 2
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// Specify the amount of seconds into a round that balancing will occur
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mp_autoteambalance_delay 60
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// Auto swap teams at round-end? (0=no/1=yes)
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mp_roundend_teamswap 0
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// The time (seconds) the selected commander has to accept
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nd_commander_accept_time 15
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// How long until a commander is selected at the beginning of a round
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nd_commander_election_time 45
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// Minimum number of players connected to start a mutiny vote
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nd_commander_mutiny_min_players 3
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// Time in minutes before a mutiny can start after a previous one, or after a new round
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nd_commander_mutiny_surpress_time 5
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// Time (in seconds) a mutiny vote lasts
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nd_commander_mutiny_time 30
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// The percentage of team votes required for the current commander to be voted off
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nd_commander_mutiny_vote_threshold 51.0
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// The percentage of team votes required for the team to surrender the round
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nd_commander_surrender_vote_threshold 51.0
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// Force players to join a team when joining the server. 0=disabled 1=enabled
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mp_force_autoassign 0
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// Resources that each team starts the game with
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nd_starting_resources 3000
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// Min time in seconds player must be dead for before they can spawn
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nd_spawn_min_time 6.0
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// Time in seconds between spawn waves
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nd_spawn_wave_interval 12.0
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// Minutes in a round
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mp_roundtime 35
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// Minutes for a map to last
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mp_timelimit 70
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// Number of rounds
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mp_maxrounds 2
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// Disable or enable Christmas hats. 0=disabled, 1=hats only for commanders 2=hats for everyone. Only active during Christmas period.
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nd_xmas 0
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// .................................. Bots .................................. //
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// How many bots should enter the game
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bot_quota 0
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// Fill the server with bots, if less than x players
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bot_quota_mode fill
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// Should bots join after players have joined or start playing without players (1)
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bot_join_after_player 0
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// ............................. Server Logging ............................. //
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//Enables logging to file, console, and udp < on | off >.
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log on
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// Log server bans in the server logs.
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// Default: sv_logbans 1
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sv_logbans 1
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// Echo log information to the console.
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// Default: sv_logecho 1
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sv_logecho 1
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// Log server information in the log file.
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// Default: sv_logfile 1
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sv_logfile 1
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// Log server information to only one file.
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// Default: sv_log_onefile 0
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sv_log_onefile 0
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