forked from Windy/Game-Server-Configs
Updated Squad configs
This commit is contained in:
parent
ccdcd66691
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840caae590
@ -1,23 +1,24 @@
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/////////////////////////////////////////////////////////////////////////////////////////////
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//// Valid access levels are as follows
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//// startvote - not used
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//// changemap
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//// pause - Pause server gameplay
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//// cheat - Use server cheat commands
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//// private - Password protect server
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//// balance - Group Ignores server team balance
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//// chat - Admin chat and Server broadcast
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//// kick
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//// ban
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//// config - Change server config
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//// cameraman - Admin spectate mode
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//// immunity - Cannot be kicked / banned
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//// manageserver - Shutdown server
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//// featuretest - Any features added for testing by dev team
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//// reserve - Reserve slot
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//// demos - Record Demos (not working)
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//// debug - show admin stats command and other debugging info
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//// teamchange - No timer limits on team change
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//// Valid access levels are as follows
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//// startvote - not used
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//// changemap
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//// pause - Pause server gameplay
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//// cheat - Use server cheat commands
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//// private - Password protect server
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//// balance - Group Ignores server team balance
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//// chat - Admin chat and Server broadcast
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//// kick
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//// ban
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//// config - Change server config
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//// cameraman - Admin spectate mode
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//// immune - Cannot be kicked / banned
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//// manageserver - Shutdown server
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//// featuretest - Any features added for testing by dev team
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//// reserve - Reserve slot
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//// demos - Record Demos on the server side via admin commands
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//// clientdemos - Record Demos on the client side via commands or the replay UI.
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//// debug - show admin stats command and other debugging info
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//// teamchange - No timer limits on team change
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//// forceteamchange - Can issue the ForceTeamChange command
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//// canseeadminchat - This group can see the admin chat and teamkill/admin-join notifications
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/////////////////////////////////////////////////////////////////////////////////////////////
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@ -1 +0,0 @@
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2
Squad/CustomOptions.cfg
Normal file
2
Squad/CustomOptions.cfg
Normal file
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# Here you can control mod-specific server settings. Mods can use blueprint node "GetCustomServerSetting" to gather the contents of this file.
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# This section used to exist in server.cfg
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40
Squad/ExcludedFactionSetups.cfg
Normal file
40
Squad/ExcludedFactionSetups.cfg
Normal file
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# v2.0 EXCLUDED FACTION SETUP LIST : This must be FactionSetup Id : those are different from display names !
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//CAF_LightInfantry_1PPCLI
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//CAF_LightInfantry_3PPCLI
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//GB_AirAssault_2Para
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//GB_Armored_1Armoured
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//GB_Armored_QueensRoyalHussars
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//GB_CombinedArms_3rdDivision
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//GB_LightInfantry_GrenadierGuards
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//GB_Mechanized_1Yorks
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//GB_Motorized_3Rifles
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//GB_Support_4RLC
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//INS_CombinedArms_Default
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//INS_LightInfantry_OmarsFreedomFighters
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//MEA_AirAssault_91stAirAssault
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//MEA_Armored_60thPrinceAssur
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//MEA_CombinedArms_1stBattalion
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//MEA_CombinedArms_Default
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//MEA_LightInfantry_4thBorderGuards
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//MEA_Mechanized_3rdKingQadesh
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//MEA_Motorized_83rdPrinceZaid
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//MEA_Support_2ndVizirHussein
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//MIL_CombinedArms_Default
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//MIL_LightInfantry_PeoplesFront
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//RUS_AirAssault_598th
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//RUS_Armored_2nd
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//RUS_Armored_4th
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//RUS_CombinedArms_Default
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//RUS_LightInfantry_1398th
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//RUS_Mechanized_1stMech
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//USA_504th_Infantry
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//USA_AirAssault_101Airborne1IBCT
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//USA_Armored_1stArmoredDivision
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//USA_CombinedArms_1Infantry
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//USA_CombinedArms_3Corps
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//USA_CombinedArms_Default
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//USA_LightInfantry_10thMountain
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//USA_LightInfantry_149MEB
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//USA_Mechanized_7thInfantry
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//USA_Motorized_7thInfantry
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9
Squad/ExcludedFactions.cfg
Normal file
9
Squad/ExcludedFactions.cfg
Normal file
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# v2.0 EXCLUDED FACTION LIST : This must be Faction Id : those are different from display names !
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//CAF
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//GB
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//INS
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//MEA
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//MIL
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//RUS
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//US
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20
Squad/ExcludedLayers.cfg
Normal file
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Squad/ExcludedLayers.cfg
Normal file
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# v2.0 EXCLUDED LAYER LIST
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// NOTE: This list uses Layer ID names, which is different from display names.
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// NOTE: this file is used for servers running with Layer voting. This setting can be found in your Server.cfg file (make sure to use a fresh one as your basis).
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// Specifying a layer here will hide it from the list when you use "adminchangelayer" or "adminsetnextlayer"
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// NOTE: in-line comments will not work in this config until further notice. Comment lines should be in separate lines, if used.
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AlBasrah_TA_v1
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Tallil_TA_v1
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Narva_TA_v1
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Yehorivka_TA_v1
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LashkarValley_TC_v3
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JensensRange_GB-MIL
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JensensRange_US-RUS
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JensensRange_MEA-INS
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CAF_JensensRange_CAF-RUS
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Tutorial_Helicopter
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Tutorial_Infantry
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31
Squad/ExcludedLevels.cfg
Normal file
31
Squad/ExcludedLevels.cfg
Normal file
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# v2.0 EXCLUDED LEVEL LIST : This must be Level Id : those are different from display names !
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// NOTE: This file is used for servers running with Levels voting.
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// This setting can be found in your Server.cfg file (make sure to use a fresh one as your basis).
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// NOTE: in-line comments will not work in this config until further notice. Comment lines should be in separate lines, if used.
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TutorialInfantry
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TutorialHelicopter
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//Exclude Tutorials levels so it doesn't get loaded on the server
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JensensRange
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Nanisivik
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// AlBasrah
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// Belaya
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// Chora
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// Fallujah
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// FoolsRoad
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// GooseBay
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// Gorodok
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// Kamdesh
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// Kohat
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// Kokan
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// Lashkar
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// Logar
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// Manic-5
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// Mestia
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// Mutaha
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// Narva
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// Skorpo
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// Sumari
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// Tallil
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// Yehorivka
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297
Squad/LayerRotation.cfg
Normal file
297
Squad/LayerRotation.cfg
Normal file
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// v2.0 LAYER_ROTATION: These must be Layer_Id's; those_are_different from_display names! I.e. "Belaya_AAS_v1" is correct, "Belaya AAS v1" is not.
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// NOTE: this file is used for servers running in MapRotationMode=LayerList, running in order, or for servers running in MapRotationMode=LayerList_Randomized, where the below layers are rotated randomly. This setting can be found in your Server.cfg file (make sure to use a fresh one as your basis).
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// NOTE: in-line comments will not work in this config until further notice. Comment lines should be in separate lines, if used.
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Albasrah_AAS_v1
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Albasrah_AAS_v2
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Albasrah_Insurgency_v1
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Albasrah_invasion_v1
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Albasrah_invasion_v2
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Albasrah_RAAS_v1
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Albasrah_Skirmish_v1
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Albasrah_Skirmish_v2
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//AlBasrah_TA_v1
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// Track Attack layers are small-scale gameplay layers for a tournament gamemode, not meant for regular servers.
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Albasrah_TC_v1
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Albasrah_TC_v2
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Belaya_AAS_v1
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Belaya_AAS_v2
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Belaya_Invasion_v1
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Belaya_Invasion_v2
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Belaya_Invasion_v3
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Belaya_RAAS_v1
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Belaya_RAAS_v2
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Belaya_RAAS_v3
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Belaya_Skirmish_v1
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Belaya_TC_v1
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Chora_AAS_v1
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Chora_AAS_v2
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Chora_AAS_v3
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Chora_Insurgency_v1
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Chora_Invasion_v1
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Chora_Invasion_v2
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Chora_RAAS_v1
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Chora_RAAS_v2
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Chora_Skirmish_v1
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Chora_TC_v1
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Fallujah_AAS_v1
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Fallujah_AAS_v2
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Fallujah_Insurgency_v1
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Fallujah_Invasion_v1
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Fallujah_Invasion_v2
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Fallujah_Invasion_v3
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Fallujah_RAAS_v1
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Fallujah_RAAS_v2
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Fallujah_RAAS_v3
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Fallujah_Skirmish_v1
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Fallujah_Skirmish_v2
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Fallujah_TC_v1
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Fallujah_TC_v2
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FoolsRoad_AAS_v1
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FoolsRoad_AAS_v2
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FoolsRoad_Destruction_v1
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FoolsRoad_Invasion_1
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FoolsRoad_RAAS_v1
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FoolsRoad_RAAS_v2
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FoolsRoad_RAAS_v3
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FoolsRoad_Skirmish_v1
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FoolsRoad_Skirmish_v2
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FoolsRoad_TC_v1
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Gorodok_AAS_v1
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Gorodok_AAS_v2
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Gorodok_Destruction_v1
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Gorodok_Insurgency_v1
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Gorodok_Invasion_v1
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Gorodok_Invasion_v2
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Gorodok_RAAS_v1
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Gorodok_RAAS_v2
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Gorodok_RAAS_v3
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Gorodok_RAAS_v4
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Gorodok_RAAS_v5
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Gorodok_Skirmish_v1
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Gorodok_TC_v1
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// Jensen's range layers have no gamemode and are not intended for regular servers. JensensRange_GB-MIL
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// Jensen's range layers have no gamemode and are not intended for regular servers. JensensRange_US-RUS
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// Jensen's range layers have no gamemode and are not intended for regular servers. JensensRange_MEA-INS
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Kamdesh_AAS_v1
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Kamdesh_Insurgency_v1
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Kamdesh_Insurgency_v2
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Kamdesh_Invasion_v1
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Kamdesh_Invasion_v2
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Kamdesh_Invasion_v3
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Kamdesh_RAAS_v1
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Kamdesh_RAAS_v2
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Kamdesh_RAAS_v3
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Kamdesh_RAAS_v4
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Kamdesh_Skirmish_v1
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Kamdesh_TC_v1
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Kamdesh_TC_v2
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Kohat_AAS_v1
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Kohat_AAS_v2
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Kohat_Insurgency_v1
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Kohat_Invasion_v1
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Kohat_Invasion_v2
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Kohat_RAAS_v1
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Kohat_RAAS_v2
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Kohat_RAAS_v3
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Kohat_RAAS_v4
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Kohat_Skirmish_v1
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Kohat_TC_v1
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Kokan_AAS_v1
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Kokan_Insurgency_v1
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Kokan_Invasion_v1
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Kokan_RAAS_v1
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Kokan_RAAS_v2
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Kokan_Skirmish_v1
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Kokan_TC_v1
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LashkarValley_AAS_v1
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LashkarValley_AAS_v2
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LashkarValley_Insurgency_v1
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LashkarValley_Invasion_v1
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LashkarValley_RAAS_v1
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LashkarValley_Skirmish_v1
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LashkarValley_TC_v1
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LashkarValley_TC_v2
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// LashkarValley_TC_v3 (WIP Layer please do not use)
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Logar_AAS_v1
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Logar_AAS_v2
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Logar_Insurgency_v1
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Logar_RAAS_v1
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Logar_Skirmish_v1
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Logar_TC_v1
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Mestia_AAS_V1
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Mestia_Invasion_V1
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Mestia_Invasion_V2
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Mestia_RAAS_v1
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Mestia_Skirmish_v1
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Mestia_TC_v1
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Mutaha_AAS_v1
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Mutaha_AAS_v2
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Mutaha_Invasion_v1
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Mutaha_RAAS_v1
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Mutaha_Skirmish_v1
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Mutaha_TC_v1
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Mutaha_TC_v2
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Narva_AAS_v1
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Narva_AAS_v2
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Narva_AAS_v3
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Narva_Destruction_v1
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Narva_Invasion_v1
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Narva_Invasion_v2
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Narva_RAAS_v1
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Narva_Skirmish_v1
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//Narva_TA_v1
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// Track Attack layers are small-scale gameplay layers for a tournament gamemode, not meant for regular servers.
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Narva_TC_v1
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Narva_TC_v2
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Skorpo_AAS_v1
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Skorpo_Invasion_v1
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Skorpo_Invasion_v2
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Skorpo_RAAS_v1
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Skorpo_RAAS_v2
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Skorpo_RAAS_v3
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Skorpo_RAAS_v4
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Skorpo_Skirmish_v1
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Skorpo_TC_v1
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Skorpo_TC_v2
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Skorpo_TC_v3
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Sumari_AAS_v1
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Sumari_Insurgency_v1
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Sumari_Invasion_v1
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Sumari_RAAS_v1
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Sumari_RAAS_v2
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Sumari_Skirmish_v1
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Sumari_TC_v1
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Tallil_AAS_v1
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Tallil_AAS_v2
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Tallil_Invasion_v1
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Tallil_Invasion_v2
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Tallil_Invasion_v3
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Tallil_RAAS_v1
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Tallil_RAAS_v2
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Tallil_RAAS_v3
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Tallil_RAAS_v4
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Tallil_Skirmish_v1
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Tallil_Skirmish_v2
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Tallil_Skirmish_v3
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Tallil_Tanks_v1
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Tallil_Tanks_v2
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//Tallil_TA_v1
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//Track Attack layers are small-scale gameplay layers for a tournament gamemode, not meant for regular servers.
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Tallil_TC_v1
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//Tutorial_Helicopter
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//Tutorial_Infantry
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// Tutorial layers are not meant to be run on servers.
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Yehorivka_AAS_v1
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Yehorivka_AAS_v2
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Yehorivka_Destruction_v1
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Yehorivka_Invasion_v1
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Yehorivka_Invasion_v2
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Yehorivka_RAAS_v1
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Yehorivka_RAAS_v2
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Yehorivka_RAAS_v3
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Yehorivka_RAAS_v4
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Yehorivka_RAAS_v5
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Yehorivka_Skirmish_v1
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Yehorivka_Skirmish_v2
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Yehorivka_Skirmish_v3
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//Yehorivka_TA_v1
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// Track Attack layers are small-scale gameplay layers for a tournament gamemode, not meant for regular servers.
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Yehorivka_TC_v1
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Yehorivka_TC_V2
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#_v2.0 CANADIAN_ARMED FORCES
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CAF_AlBasrah_Invasion_v1
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CAF_AlBasrah_Invasion_v2
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CAF_Belaya_AAS_v1
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CAF_Belaya_RAAS_v1
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CAF_Belaya_RAAS_v2
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CAF_Chora_AAS_v1
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CAF_Chora_RAAS_v1
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CAF_Fallujah_Invasion_v1
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CAF_Fallujah_RAAS_v1
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CAF_Fools_Road_RAAS_v1
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CAF_GooseBay_AAS_v1
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CAF_GooseBay_Invasion_v1
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CAF_GooseBay_Invasion_v2
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CAF_GooseBay_RAAS_v1
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CAF_GooseBay_Skirmish_v1
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CAF_Gorodok_AAS_v1
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CAF_Gorodok_Invasion_v1
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CAF_Gorodok_RAAS_v1
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CAF_Gorodok_RAAS_v2
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CAF_Gorodok_TC_v1
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// Jensen's range layers have no gamemode and are not intended for regular servers.
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// CAF_JensensRange_CAF-RUS
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CAF_Kamdesh_Invasion_v1
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CAF_Kamdesh_RAAS_v1
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CAF_Kamdesh_TC_v1
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CAF_Kohat_Invasion_v1
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CAF_Kokan_Valley_RAAS_v1
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CAF_Lashkar_Valley_Invasion_v1
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CAF_Lashkar_Valley_RAAS_v1
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CAF_Lashkar_Valley_TC_v1
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CAF_Logar_Valley_RAAS_v1
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CAF_Manic_AAS_v1
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CAF_Manic_AAS_v2
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CAF_Manic_Invasion_v1
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CAF_Manic_Invasion_v2
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CAF_Manic_RAAS_v1
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CAF_Manic_RAAS_v2
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CAF_Manic_RAAS_v3
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CAF_Manic_RAAS_v4
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CAF_Manic_Skirmish_v1
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CAF_Manic_Skirmish_v2
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CAF_Manic_TC_v2
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CAF_Mestia_RAAS_v1
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CAF_Mutaha_AAS_v1
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CAF_Mutaha_RAAS_v1
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CAF_Mutaha_RAAS_v2
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CAF_Narva_RAAS_v1
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CAF_Skorpo_RAAS_v1
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CAF_Sumari_AAS_v1
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CAF_Tallil_Outskirts_RAAS_v1
|
||||
CAF_Tallil_Outskirts_RAAS_v2
|
||||
|
||||
CAF_Yehorivka_Invasion_v1
|
||||
CAF_Yehorivka_RAAS_v1
|
||||
CAF_Yehorivka_TC_v2
|
27
Squad/LevelRotation.cfg
Normal file
27
Squad/LevelRotation.cfg
Normal file
@ -0,0 +1,27 @@
|
||||
# v2.0 LEVEL ROTATION : This must be Level Id : those are different from display names !
|
||||
// NOTE: this file is used for servers running in MapRotationMode=LevelList, running in order, or for servers running in MapRotationMode=LevelList_Randomized, where the below layers are rotated randomly. This setting can be found in your Server.cfg file (make sure to use a fresh one as your basis).
|
||||
// NOTE: in-line comments will not work in this config until further notice. Comment lines should be in separate lines, if used.
|
||||
|
||||
AlBasrah
|
||||
Belaya
|
||||
Chora
|
||||
Fallujah
|
||||
FoolsRoad
|
||||
Gorodok
|
||||
Kamdesh
|
||||
Kohat
|
||||
Kokan
|
||||
Lashkar
|
||||
Logar
|
||||
Mestia
|
||||
Mutaha
|
||||
Narva
|
||||
Skorpo
|
||||
Sumari
|
||||
Tallil
|
||||
Yehorivka
|
||||
|
||||
# v2.0 CANADIAN ARMED FORCES
|
||||
|
||||
GooseBay
|
||||
Manic-5
|
@ -1 +0,0 @@
|
||||
|
2
Squad/MOTD.cfg
Normal file
2
Squad/MOTD.cfg
Normal file
@ -0,0 +1,2 @@
|
||||
Visit <a href="http://joinsquad.com/">www.joinsquad.com</a> for the latest info on Squad!
|
||||
Change these messages in Configs/ServerConfigs/MOTD.cfg
|
@ -1,9 +0,0 @@
|
||||
Logar
|
||||
Sumari
|
||||
Fool's Road
|
||||
Chora
|
||||
Kohat
|
||||
OP First Light
|
||||
Jensen's Range
|
||||
Gorodok
|
||||
Yehorivka
|
@ -12,7 +12,7 @@ Port=21114
|
||||
// Leaving this empty will keep RCON turned off.
|
||||
// Alternatively, set this from the command line with the argument:
|
||||
// RCONPASSWORD=MyPassword
|
||||
Password=ADMINPASSWORD
|
||||
Password=Password1
|
||||
|
||||
// Set this to set the maximum number of allowable concurrent RCON
|
||||
// connections to the server.
|
||||
@ -21,8 +21,23 @@ Password=ADMINPASSWORD
|
||||
MaxConnections=5
|
||||
|
||||
// Edit this to customize the number of seconds without contact from a connected
|
||||
// console before the server checks with that computer to see if the session is
|
||||
// still active, or if it got disconnected. Supports values between 30 and 3600.
|
||||
// console before the server checks to see if the session is still active, or if
|
||||
// it got disconnected. Supports values between 0 and 86400 (1 day). Set to zero
|
||||
// to disable the timeout.
|
||||
// Alternatively, set this from the command line with the argument:
|
||||
// RCONCONNECTIONTIMEOUT=300
|
||||
ConnectionTimeout=300
|
||||
|
||||
// Edit this to customize the number of seconds without contact from a connected
|
||||
// console before the server sends a TCP KEEPALIVE to check if the session is
|
||||
// still active, or if it got disconnected. Supports values between 30 and 3600 (1 hour).
|
||||
// Alternatively, set this from the command line with the argument:
|
||||
// RCONSECONDSBEFORETIMEOUTCHECK=120
|
||||
SecondsBeforeTimeoutCheck=120
|
||||
SecondsBeforeTimeoutCheck=120
|
||||
|
||||
// Edit this to customize the number of seconds the server will wait for the
|
||||
// console to authenticate when a connection has been established. Supports
|
||||
// values between 0 and 3600 (1 hour). Set to zero to disable the timeout.
|
||||
// Alternatively, set this from the command line with the argument:
|
||||
// RCONSECONDSBEFORETIMEOUTCHECK=5
|
||||
AuthenticationTimeout=5
|
||||
|
@ -1 +0,0 @@
|
||||
|
@ -1,18 +1,75 @@
|
||||
ServerName="SERVERNAME"
|
||||
MaxPlayers=40
|
||||
NumReservedSlots=0
|
||||
IsLANMatch=false
|
||||
|
||||
// Control visibility in the server browser
|
||||
ShouldAdvertise=true
|
||||
NumPlayersDiffForTeamChanges=3
|
||||
|
||||
// Set the server to LAN mode
|
||||
IsLANMatch=false
|
||||
|
||||
// Max player count on the server
|
||||
MaxPlayers=100
|
||||
|
||||
// Number of reserved slots for admins / members
|
||||
NumReservedSlots=0
|
||||
|
||||
// Size of the server queuing, for regular user
|
||||
PublicQueueLimit=25
|
||||
|
||||
// Map rotation mode: it can be
|
||||
// LevelList(use order in level rotation config file)
|
||||
// LayerList (use order in layer rotation config file)
|
||||
// or
|
||||
// LevelList_Randomized
|
||||
// LayerList_Randomized
|
||||
// which are randomized version of previous options
|
||||
MapRotationMode=LayerList
|
||||
|
||||
// Should the Map/Layer rotations list be randomized at start?
|
||||
RandomizeAtStart=true
|
||||
|
||||
// Should Faction be voted for on generic layers? Randomized if false.
|
||||
UseVoteFactions=false
|
||||
|
||||
// Should next Map be voted for at end of round?
|
||||
UseVoteLevel=false
|
||||
|
||||
// Should next Layer be voted for at end of round?
|
||||
UseVoteLayer=false
|
||||
|
||||
// Completly Allow or Disallow Team change to all players. Only user with Level_Balance access level can bypass this flag
|
||||
AllowTeamChanges=true
|
||||
|
||||
// If set to false, players can change teams regardless of team balance. Otherwise, the NumPlayersDiffForTeamChanges Value is used
|
||||
PreventTeamChangeIfUnbalanced=true
|
||||
EnforceTeamBalance=true
|
||||
|
||||
// Maximum Allowed difference in player count between teams. This takes into account the team the player leaves and the team the player joins
|
||||
NumPlayersDiffForTeamChanges=3
|
||||
|
||||
RejoinSquadDelayAfterKick=180
|
||||
RecordDemos=false
|
||||
|
||||
// Whether public clients are allowed to record.
|
||||
// If you do not want public clients to record, but you do want to allow certain ones to, you can give the admin access level "ClientDemos".
|
||||
// There is a difference between "ClientDemos" and "Demos". "Demos" allows access to server commands for recording server-sided demos, while "ClientDemos" only allows clientside demos (no admin commands)
|
||||
AllowPublicClientsToRecord=false
|
||||
|
||||
ServerMessageInterval=300
|
||||
|
||||
// Forces the server to do non-seamless travel (disconnect when changing maps) every X seconds
|
||||
// ForceNonSeamlessTravelIntervalSeconds=43200
|
||||
|
||||
// The following are required for Licensed servers, but can be changed for non-licensed servers
|
||||
TKAutoKickEnabled=true
|
||||
AutoTKBanNumberTKs=7
|
||||
AutoTKBanTime=300
|
||||
VehicleKitRequirementDisabled=false
|
||||
AllowCommunityAdminAccess=true
|
||||
|
||||
// Only Offworld Industries developers are admins
|
||||
AllowDevProfiling=true
|
||||
|
||||
AllowQA=true
|
||||
|
||||
// The below commands are optional for all servers
|
||||
VehicleClaimingDisabled=false
|
||||
// Forced on for Licensed servers (Only OWI staff & qa are admins)
|
||||
AllowCommunityAdminAccess=false
|
||||
// Forced on for Licensed servers (Only OWI devs)
|
||||
AllowDevProfiling=false
|
||||
// ForceNonSeamlessTravelIntervalSeconds=43200 // 1 day
|
||||
|
||||
|
34
Squad/VoteConfig.cfg
Normal file
34
Squad/VoteConfig.cfg
Normal file
@ -0,0 +1,34 @@
|
||||
// Votes have several configurable variables, these are:
|
||||
// Duration: The duration of the voting time.
|
||||
// ResultPresentationDuration: The duration where players can see the results displayed, but cannot vote.
|
||||
// AccessFilter: The minimum access level required in order to vote.
|
||||
// TeamFilter: The teams that you must be a member of in order to vote.
|
||||
|
||||
// When using Level Vote, this value lets you control how many levels will be picked from your rotation and offered for each level vote
|
||||
LevelCountPerVote=4
|
||||
LevelVote_Duration=30
|
||||
LevelVote_ResultPresentationDuration=5
|
||||
LevelVote_AccessFilter=Public
|
||||
LevelVote_TeamFilter=Team_Neutral+Team_One+Team_Two
|
||||
|
||||
// When not using Level Vote, this value lets you control how many layers will be picked from your rotation and offered in each layer vote
|
||||
LayerCountPerVote=4
|
||||
LayerVote_Duration=30
|
||||
LayerVote_ResultPresentationDuration=5
|
||||
LayerVote_AccessFilter=Public
|
||||
LayerVote_TeamFilter=Team_Neutral+Team_One+Team_Two
|
||||
|
||||
Team_Neutral_Duration=30
|
||||
Team_Neutral_ResultPresentationDuration=5
|
||||
Team_Neutral_AccessFilter=Public
|
||||
Team_Neutral_TeamFilter=Team_Neutral+Team_One+Team_Two
|
||||
|
||||
Team_One_Duration=30
|
||||
Team_One_ResultPresentationDuration=5
|
||||
Team_One_AccessFilter=Public
|
||||
Team_One_TeamFilter=Team_Neutral+Team_One+Team_Two
|
||||
|
||||
Team_Two_Duration=30
|
||||
Team_Two_ResultPresentationDuration=5
|
||||
Team_Two_AccessFilter=Public
|
||||
Team_Two_TeamFilter=Team_Neutral+Team_One+Team_Two
|
18
Squad/squadserver.cfg
Normal file
18
Squad/squadserver.cfg
Normal file
@ -0,0 +1,18 @@
|
||||
ServerName="LinuxGSM"
|
||||
MaxPlayers=40
|
||||
NumReservedSlots=0
|
||||
IsLANMatch=false
|
||||
ShouldAdvertise=true
|
||||
NumPlayersDiffForTeamChanges=3
|
||||
AllowTeamChanges=true
|
||||
PreventTeamChangeIfUnbalanced=true
|
||||
EnforceTeamBalance=true
|
||||
RejoinSquadDelayAfterKick=180
|
||||
RecordDemos=false
|
||||
ServerMessageInterval=300
|
||||
VehicleClaimingDisabled=false
|
||||
// Forced on for Licensed servers (Only OWI staff & qa are admins)
|
||||
AllowCommunityAdminAccess=false
|
||||
// Forced on for Licensed servers (Only OWI devs)
|
||||
AllowDevProfiling=false
|
||||
// ForceNonSeamlessTravelIntervalSeconds=43200 // 1 day
|
Loading…
Reference in New Issue
Block a user